• Category Archives JWildfire
  • JWildfire 3.50 release: big update!

    Just released JWildfire V3.50 which is a rather big update. Again, thanks Rick Sidwell, Jesus Sosa and Brad Stefanov for their valuable contributions!

    Changes in short:

    • simplified and faster user interface, no more nested windows
    • support for Java 10 (but you can still use Java 8)
    • affine3D-transform and affine3D-random-flame-generator which creates nice 3d-shapes
    • lots of new variations/transforms/formulas
    • lots of optimizations

    Complete changes (you can also see this list inside the program at the any time, see Help->List of changes ):

    • removed the desktop and the Navigator-window in order to simplify and speed-up the user-interface
    • faster app-startup, there are now 3 random flames generated at start (and it is still faster than before)
    • improved the resize-behaviour/speed of the main-editor-window
    • support for Java 10 (Please note, that JWildfire still works with Java 8 and Java 8 ist still supported by Oracle.
      But, Java 10 is also supported now, and when you want to use the UI-scaling-feature, you will need Java 10.)
    • many new variations:
      • affine3D (ported from Flamelet)
      • anamorphcyl (Jesus Sosa)
      • dc_kaleidotile (Brad Stefanov)
      • disc3 (Brad Stefanov)
      • glynns3subfl (Jesus Sosa)
      • gpattern (Jesus Sosa)
      • hyperbolicellipse (Jesus Sosa)
      • lazysensen (Brad Stefanov)
      • lozi (Brad Stefanov)
      • nsudoku (Jesus Sosa)
      • projective (Brad Stefanov)
      • pulse (Brad Stefanov)
      • pTransform (Rick Sidwell)
      • q_ode (Brad Stefanov)
      • ringsubflame (Jesus Sosa)
      • sunflower (Jesus Sosa)
      • sunvoroni (Jesus Sosa)
      • taprats (Jesus Sosa)
      • terrain3D (Jesus Sosa)
      • vibration2 (Brad Stefanov)
      • wangtiles (Jesus Sosa)
    • new “Affine3D”-random-flame-generator (also taken from Flamelet)
    • updated the jsyntaxpane-library (used for syntax-highlighting while editing text) to version 1.1.5
    • increased the default font size for the script-editor inside JWildfire
    • internal optimization/API-changes: extended the API of variations:
      there is now an initOnce()-Event which is only called once for the
      first thread (unlike to init() which is called for each thread).
      This new event should be used for heavy init-operations (like loading and parsing a file)
    • the following variations use the new API and should behave more smooth (=use less memory and CPU)
      when initializing for a render:

      • wangtiles
      • terrain3D
      • dla_wf
      • dla3d_wf
      • knots3D
      • sattractor3D
    • improved the speed of the following variations:
      • dustpoint
      • knots3D
      • sattractor3D
    • improved the stability of the following variations (Rick Sidwell):
      • brownian_js
      • dragon_js
      • glynnsim3
      • ghosperisland
      • hilbert_js
      • htree_js
      • koch_js
      • lsystem_js
      • rsquares_js
      • tree_js
      • new property tinaLSystemMaxLength in the prefs to specify maximum size of the generated string for the L-System variation
    • bug fixes for symmetry order and animation control update
    • fixed a bug regarding rendering motion-blur

    Just click the “Random flames” button to start playing around and have fun 🙂

  • JWildfire 3.31 release: Happy Easter!

    Just released JWildfire V3.31 – again with MUCH help of our contributors Rick Sidwell, Jesus Sosa and Brad Stefanov. Thank you, guys!

    Complete list of changes (you can also see this list inside the program at the any time, see Help->List of changes ):

    • new variations:
      • apollony (Jesus Sosa)
      • chrysanthemum (Jesus Sosa)
      • dc_dmodulus (Jesus Sosa, Rick Sidwell, and Brad Stefanov)
      • dc_gnarly (Rick Sidwell, and Brad Stefanov)
      • dustpoint (Jesus Sosa)
      • iconattractor (Jesus Sosa)
      • knots3D_js (Jesus Sosa)
      • macmillan_js (Jesus Sosa)
      • recurrenceplot_js (Jesus Sosa)
      • seashell3D (Jesus Sosa)
      • sattractor3d (Jesus Sosa)
      • threepoint (Jesus Sosa)
      • prepost_circlize (Rick Sidwell)
      • prepost_affine (Rick Sidwell)
      • prepost_mobius (Rick Sidwell)
        • Prepost variations are executed both before the other variations (along with other pre_ variations) and after the other variations (along with other post_ variations). One of the two will be an inverse function, calling invtransform instead of transform. Prepost variations are identified with priority 2 (calls invtransform for pre and transform for post) or -2 (calls transform for pre and invtransform for post).—
    • updated variations:
      • hamid_js – added more variables
      • jubiq – made it respect other 3D objects instead of making it flat
      • siercarpet_js – added preserveZ
      • parplot2d_wf – added a solid variable by default no new changes. Set to 0 they react more like traditional flames
      • pre_stabilize – Added a direct color option to pre_stabilize for coloring glitch flames
    • general changes/fixes:
      • changed the default filter to the same that is used by Flamelet which creates nice sharp images,changed the default filter to the same that is used by Flamelet which creates nice sharp images,  if you do not like it, you may change it in the Preferences
      • fixed the problem with the Mac-version, which could not be installed on many Macs in previous versions (because the new APFS was used due to a bug in the build tool)
      • optimed some default settings in order to allow faster editing
      • Make random gradients without fade colors use the right number of colors.
      • Bug fixes and enhancements to parameter list
        • 1. Pre button for variation 11 didn’t work
        • 2. Slider for params with dynamic parameter expansion didn’t work
        • 3. Added tool tip with full name when parameter name is truncated
      • Fix bugs with duplicate transform
        • 1. Final transforms now duplicate as final transforms
        • 2. Normal transforms now duplicate From Xaos as well as To Xaos
      • Fix UGR gradient loading for gradients saved by Ultra Fractal
        • 1. Newer version of Ultra Fractal don’t use numnodes, so the number of colors it contains is used to determine whether interpolation is needed instead.
        • 2. The UGR parameter “smooth=yes” indicates that the curves used to fade the gradient are smoothed, not that the gradient isn’t faded. The setColorsSmooth function was changed to reflect this.
      • Make the “Add linked transform” button copy xaos
      • Fixed bug with dynamic parameter expansion
      • Stereo3d bug fixes
      • Made labels reflect the current edit plane
        • Specifically, when the edit plane is changed, the affine labels (X1, X2, Y1, Y2) and the labels on the triangles (or rectangles) now change to match the new edit plane. This will make it easier to identify just what the modified values will affect.
      • Bug fix:gradient reset button breaks range editing
      • Made random gradient generator use variable widths for the colors

    Just click the “Random flames” button to start playing around and have fun 🙂 Happy Easter!

  • JWildfire 3.30 release: Merry Christmas!

    Just released JWildfire V3.30 – with MUCH help of our contributors Gregg Helt, Rick Sidwell, Jesus Sosa and Brad Stefanov. Thank you, guys!

    Again, there are  a lot of new variations – we have now more than 500! So, you will probably also like another new feature, allowing you to (de)activate rarely used variations (on the fly).

    Complete list of changes (you can also see this list inside the program at the any time, see Help->List of changes ):

    • new variations provided by Gregg Helt, Rick Sidwell, Jesus Sosa and Brad Stefanov:
      • dc_triTile, crop3D, spherecrop, loq
      • jubiQ, complex, quaternion
      • lsystem_js, lsystem3D_js, lorenz_js
      • brownian_js, dragon_js, gosperisland_js, hamid_js
      • hilbert_js, htree_js, koch_js, rsquares_js, tree_js
      • sattractor_js, wallpaper_js, hadamard_js, crown_js
      • apocarpet_js, invtree_js, siercarpet_js, woggle_js
      • lace_js, harmonograph_js, clifford_js, svensson_js
      • pre_stabilize to help stabilize glitch flames
      • pre_spherical, post_spherical
      • klein_group, inversion
    • new window to (de)active rarely used variations. When you are loading a flame (from disc or from the random generator),
      and a deactivated variation is detected, this variation will be enabled for this flame. So, you have not to worry about
      old flames or flames made by others (using another set of variations).
      Deactivated variations are indicated by a label having a font in strikethrough style.
      You may activate/deactivate variations at any time, in some cases you will have to reload the flame when you do this while
    • new “Raster”-random-flame-generator
    • new “Outlines”-random-flame-generator
    • new “Bold”-random-gradient-generator
    • changed the distribution of random gradient generators inside the “All”-random-gradient-generator (affects random flames)
    • increased flame-thumbnail-size from 90×68 to 120×68 (16:9)
    • Experimental “Mirror Translation” toggle-button to the Affine tab. The toggle applies to all three planes XY, YZ, and ZX.
      When toggled on, if viewing pre-affine, changing translation (01 or 02 coefficients) is mirrored by reversing the translation
      (setting post-affine to -01 and -02). And vice-versa if viewing post-affine. This mirroring is very handy for some of the new
      variations I’ve added such as Inversion and KleinGroup and for existing variations such as Spherical, which use mathematical
      operations that typically in other contexts are composed with a translation T and its inverse T’ to move their center from the
      origin: G_shifted = T(G(T’)). A boolean is added to the transform in the flame so that the mirror toggle state is saved to
      and restored from flame files.

    Just click the “Random flames” button to start playing around and have fun 🙂 Merry Christmas!