• Category Archives JWildfire
  • JWildfire V0.40 release

    Just released JWildfire V0.38.

    Major changes where made to the main program regarding the new structure synthesizer EDEN (work in progress):

    • created the basic infrastructure for the project including an integration of the state-of-the-art renderer sunflow http://sunflow.sourceforge.net/
    • sphere, box, cylinder and torus primitive
    • very basic random scene generator. Jjust click to “New Scene” and “Render” to start playing around – and because of the integrated renderer you need only the new JWildfire version and do not have to install anything else  🙂
      More balls

    The following changes where made to the fractal flames generator T.I.N.A.:

    • new “Spherical3D” random flame generator
    • new spherical3D_wf variation which is also used from within the “Spherical3D” random flame generator
    • renamed c00…c21 parameters into X1…O2, parameters X1…O2 may be edited manually now
    • navigate triangles using the keyboard
    • basic help page

    As usual click the “Random flames” button to start playing around and have fun 🙂


  • JWildfire V0.39 release: back in black

    Just released JWildfire V0.39.

    Major changes to the main program:

    • 11 additional user interface themes utilizing the JTattoo LookAndFeel library
    • you may choose the preferred user interface theme from within the Prefs window at any time, but the theme is effectively changed only after restarting the application
    • the Noire-theme from JTattoo is the new default UI theme
    JWildfire V0.39 screenshot

     

    Changes to the fractal flame editor T.I.N.A.:

    • lots of internal changes regarding the optional use of direct color values (in contrary to indexed color values)
    • new “post_colormap_wf” variation enabling you to use external images (e. g. other fractals) as texture for your fractal. There is something similar called “dc_image” for Apo but as far as I know the Apo plugin is very limited regarding the use of colors. Additionally, in JWildfire the map can also be used as bump map and HDR images are supported as well.
    • new “post_bumpmap_wf” variation (works similar to “post_colormap_wf” but performs only bump mapping and does not change color values)
    • “eclipse” variation by Michael Faber

    As usual click the “Random flames” button to start playing around and have fun 🙂

     

     


  • JWildfire V0.37 release

    Just released JWildfire V0.37.

    Major changes where made to the fractal flames generator T.I.N.A.:

    • gradient library (currently containing all those phantastic gradients from flam3)
    • Kaleidoscope plugin by Will Evans
    • minor improvements to the Tentacle random flame generator
    • some refactoring, removed the zStyle render parameter

    As usual click the “Random flames” button to start playing around and have fun 🙂


  • JWildfireMini on android :-)

    Just created a special (and still very experimental) JWildfire version called JWildfireMini as app for android smartphones
    It can render most JWildfire/Apo flames and is both very stable and very slow 😉

    Here is a “screenshot” as first impression:
    JWildfireMini

    The example flame (my “Border stones”) took 67 seconds to render (The image resolution was 480×640) . This is of course not really acceptable but I was very impressed by the fact that it worked – and that it worked without many changes to the codebase.


  • JWildfire V0.36 release

    Just released JWildfire V0.36.

    Major changes where made to the fractal flames generator T.I.N.A.:

    • new subflame_wf and pre_subflame_wf variations to create mindblowing fractals by using flames (you created before) as variations
    • new “SubFlame” random flame generator
    • allow to define name aliases for variations (e. g. useful for the mobius variation)
    • some refactoring and minor bugs fixed

    As usual click the “Random flames” button to start playing around and have fun 🙂


  • JWildfire V0.35 release

    Just released JWildfire V0.35.

    Major changes where made to the fractal flames generator T.I.N.A.:

    • larger and faster realtime preview
    • new “cloverleaf_wf” and “cannabiscurve_wf” variations
    • new “bubbles” random flame generator
    • new “distribute colors” and “randomize colors” functions
    • use reduced resolution while dragging flames with the mouse
    • new “Swap RGB” transform option for gradients
    • tuned the random gradient generator to produce more “interesting” colors
    • faster and larger preview in the flame file dialog
    • fixed a problem with file dialogs and java 7
    • automatically select 1st transform after activation a flame from the thumbnail ribbon
    • don’t automatically deactivate triangle mode after rendering the preview image in normal quality
    • removed background color in HDR renderer
    • removed the never finished “grab palette” function
    • additional “filled” parameter for the rose_wf variation
    • removed some unnecessary refreshs

    As usual click the “Random flames” button to start playing around and have fun 🙂


  • JWildfire V0.34 release

    Just released JWildfire V0.34.

    Major changes where made to the fractal flames generator T.I.N.A.:

    • HDR rendering (with oversampling): beneath the normal image a HDR image is rendered and saved, must be turned on in the Prefs
    • allow to scale triangle in x- and y-direction independently
    • new post_colorscale_wf variation
    • Truchet variaton by TyrantWave
    • increase/decrease variation parameters of type integer by whole numbers using the arrow buttons
    • some minor enhancements for custom_wf variation
    • loading/saving of ressources of variations (e. g. the source code of the custom_wf variation)

    As usual click the “Random flames” button to start playing around and have fun 🙂


  • JWildfire V0.33 release

    Just released JWildfire V0.33.

    Major changes where made to the fractal flames generator T.I.N.A.:

    • customWF variation with integrated compiler which allows it to create your own variations on the fly!
    • “linear” random flame generator
    • much faster preview rendering (and changed triangle layout)
    • renamed all “t_*”-variations into “*_wf”, e. g. “t_rose” -> “rose_wf” (parameters from old flame files are recognized)
    • flame name alias system (allowing to read outdated flame files after variations have been renamed)
    • spirograph variation by Jed Kelsey
    • ported the Soft Julian Script by AsaLegault as example for the script processor
    • special build for jdk1.5 (which is slower and uses another default theme)

    As usual click the “Random flames” button to start playing around and have fun 🙂


  • JWildfire V0.32 release and a Happy New Year! :-)

    Just released JWildfire V0.32.

    Major changes where made to the fractal flames generator T.I.N.A.:

      • basic scripting features which allows to create Java programs to create/modify flames!
      • new variations:
        • mandelbrot variation by Jed Kelsey
        • crackle and hexes variations made by slobo777
        • experimental t-bubble variation (complete bubble in both z directions)
      • new prefs option for realtime render quality (defaults to 1)
      • lots of internal refactoring concerning multithreading and performance

    Have fun and a Happy New Year! 🙂


  • JWildfire V0.31 release

    Just released JWildfire V0.31.

    Major changes where made to the fractal flames generator T.I.N.A.:

      • experimental fast sin()/cos()/tan() approximations which give a major performance boost (32.5->21.8s for the reference image)
      • (pre-)(post-)circlecrop variation (originally done by Xyrus02)
      • (pre-)(post-)crop variation (originally done by Xyrus02)
      • some tweaks to the experimental gnarl generator
      • experimental blur shader
      • FIXED: errors concerning updating the ui sometimes cancelled an image generated by the batch renderer
      • FIXED: flame pixels per unit setting was sometimes calculated wrong for loaded flames
      • lots of (internal) refactoring

    As usual click the “Random flames” button to start playing around and have fun 🙂


  • JWildfire V0.30 release

    Just released JWildfire V0.30.

    Major changes where made to fractal flames generator T.I.N.A.:

      • FIXED: rendering sometimes finished too early if the system was under heavy load
      • experimental gnarl random generator uses t_xy_waves instead of waves2
      • new t_xy_waves variation
      • also create an image (in the background color) if there are no transformations present
      • new button to draw triangles in dark (for fractal with bright background)
      • FIXED: sometimes not the complete preview area was refreshed correctly
      • various enhancements to the shading hack
      • significant render speed improvement (41.37s -> 32.45s for reference image)
      • changed to elliptic variation which sometimes produces images with missing portions

    As usual click the “Random flames” button to start playing around and have fun 🙂


  • JWildfire V0.29 release and Merry X-Mas! :-)

    Just released JWildfire V0.29.

    The major improvement is the new application launcher based on appstart.  See JWildfire installation hints for details.

    History of changes:

    • Fractal flame editor: some minor performance improvement
    • Fractal flame editor: some more tooltips in the UI, two new icons
    • Fractal flame editor: triangle scaling more similar to Apo (e. g. specify 105% instead 0.5)
    • Main: using appstart from http://code.google.com/p/appstart/ as launcher for JWildfire
    • Fractal flame editor: new vertical and horizontal flip function for transforming triangles
    • Fractal flame editor: parameter order in flam3 files is more similar to Apo than before
    • FIXED: Fractal flame editor: rings2 variation was broken

    Enjoy and I wish you a merry X-Mas 🙂


  • JWildfire V0.28 release

    Just released JWildfire V0.28.

    Changes where again only made to fractal flames generator T.I.N.A.
    Major changes:

    • Fractal flame editor: batch renderer (for keeping your CPU’s working overnight :-))
    • Fractal flame editor: display numeric values with higher precision, some minor bugfixes
    • Fractal flame editor: automatically activate “triangle mode” if a transformation button was clicked
    • Fractal flame editor: “Experimental gnarl” random generator
    • Random flame editor: new and much more clear model for random flame generators
    • FIXED: Fractal fame editor: also copy custom parameters while duplicating a XForm)

    As usual click the “Random flames” button to start playing around and have fun 🙂


  • JWildfire V0.27 release

    Just released JWildfire V0.27.

    Changes where again only made to fractal flames generator T.I.N.A. This time there are some minor bug fixes and some small but fine new features:

    • Fractal flame editor: store/load flames from/to clipboard
    • Fractal flame editor: “fine” triangle moving/rotating/scaling mode (e. g. for editing gnarls ;-))
    • Fractal flame editor: automatically activate “triangle mode” when the user clicks or moves a triangle in the preview window
    • Fractal flame editor: load all flames in a flam3-file (instead only the 1st) and append them to the thumbnail ribbon
    • Fractal flame editor: saving/loading shading attributes in flam3 files
    • Fractal flame editor: new “gnarl” style for the random flame generator)

    As usual click the “Random flames” button to start playing around and have fun 🙂


  • JWildfire V0.26 release

    Just released JWildfire V0.26.

    Major changes where again made to fractal flames generator T.I.N.A.

    History of changes:

    • Fractal flame editor: xheart variation
    • Fractal flame editor: t-heart variation
    • Fractal flame editor: t-colorscale variation, minor changes to variation api
    • Fractal flame editor: bwraps7 variation, some refactoring
    • Fractal flame editor: UI of the pseudo 3d shader finished
    • Fractal flame editor: pseudo 3d shader (“3d-hack 2”)

    As usual click the “Random flames” button to start playing around and have fun 🙂