New release: JWildfire V0.51 with dedicated launcher

Just released JWildfire V0.51 which I’m really proud to present.

All those problems with starting the application and using wrong settings etc. should now be resolved … because I have created an own JWildfire-dedicated launcher!
To make it even more sweet the JWildfire users group did a contest for creating images which are displayed in the launcher. So you are always welcomed with a nice image 🙂

Additionally there are about 20 new variations available… most of them are supporting the 3D mode 🙂

Complete list of changes:
– created a own JWildfire launcher (as separate application), removed the previously used launcher (“appstart”)
– included 15 images from the launcher image voting contest into the launcher
– save/restore the desktop- and window-position and size
– several internal changes to the julia* variations, additionaly those variations now always start with a random power index which may produce even more interesting results in the various random flame generators
– improved the gradient-from-image-creator and fixed a java7-related bug (sorting)
– delete the partially created file if saving of render state fails
– hexnixD, hexaplay3D, popcorn2_3D, cubicLattice_3D, disc3D, cubic3D, roundspher3D, post_spin_z, pre_spin_z, loonie_3D, inflateZ_1 … inflateZ_6, foci_3D, scry_3D and waves2_3D variation by Larry Berlin
– phoenix_julia variation by TyrantWave
– FIXED: saving the render state of flames containing the nBlur variation now works

Just click the “Random flames” button to start playing around and have fun 🙂