Just released JWildfire V0.73.
This version is a maintenance-release coming with some useful optimizations. So the interactive renderer does now feature a true progressive display and does not ask for the input of any (misleading) quality-setting any more.
Complete list of changes:
- changed the interactive renderer into a real progressive renderer, i.e. you have not to specify any quality any more and the display always reflects the current state of quality
- improved the speed of the interactive renderer
- improved the speed and the render-quality of the random-batch-creation
- improved the startup of the software (gradients and scripts are not initialized until you enter those areas of the editor)
Just click the “Random flames” button to start playing around and have fun 🙂