Just released JWildfire V3.02.
List of changes:
- new and powerful “dla3d_wf”-variation (“diffusion limited aggregation”) which may even utilize 3d-meshes as nodes/junctions
- solid-random-flame-generators also make use of the “dla3d_wf”-variation
- improved the speed of the “dla_wf”-variation
- bugfix in the “mobiusN”-variation
- small improvements/bugfixes
Just click the “Random flames” button to start playing around and have fun 🙂