JWildfire 3.11 release: many new variations

Just released JWildfire V3.11 – most work was done by Brad Stefanov and Rick Sidwell this time – thanks guys!

Complete list of changes (you can also see this list inside the program at the any time, see Help->List of changes ):

  • New Variations:
    • Cot2_BS,Csc2_BS,Tan2_BS,Sec2_BS,Exp2_BS,Sin2_BS,Csch2_BS,Cosh2_BS,Sech2_BS,Coth2_BS,Sinh2_BS,andTanh2_BS complex variations by cothe with added variables by Brad Stefanov
    • Cosq,Sinq,Tanq,Tanhq,Coshq,Sinhq,Cotq,Cothq,Cscq,Cschq,Estiq,Secq,Sechq from the Quaternion Apo Plugin Pack by zephyrtronium implemented into JWF by Brad Stefanov
  • Fixes
    • Fixed bug in TileHlp. by Brad Stefanov
    • Fixed Log_tile with new variation Tile_log for keeping compatibility … will keep both variations since they work in different ways. By Brad Stefanov
    • Fixed bugs in XTrb by Rick Sidwell
    • Changed getCoeffxy to getXYCoeffxy for variations that use them. By Rick Sidwell
    • Fixed bugs with the Falloff3 variations. By Rick Sidwell
    • Fix misc. variation bugs. Most pre and post variations should assign, not add their results. Fixed this in multiple variations to match the original apo plugins. By Rick Sidwell
  • Misc
    • rendering/processor-usage is more smooth now, avoids blocking (may slightly decrease render speed, but is more responsive on most systems.
      If max render speed is extremely important for you, than keep the old version) – by Andreas Maschke
    • “subflame_wf” – variation now also supports flame-sequences as input (to animate the subflame) – by Andreas Maschke

Just click the “Random flames” button to start playing around and have fun 🙂