JWildfire 4.10 release

Just released JWildfire V4.10, which is a another big update. Again, thanks Rick Sidwell, Jesus Sosa, Brad Stefanov and all others for their dedication and valuable contributions!

Complete changes (you can also see this list inside the program at the any time, see Help->List of changes ):

  • New variation: dc_code by Jesus Sosa
  • Enhancements to dc_ variations by Jesus Sosa
  • Tips for Apophysis users (in Fractal flames: Help window) updated
  • Preference tinaCustomVariationsPath is now used for custom_wf and custom_wf_full
  • New Color Type feature
    There are now two coloring types, selectable per transform on the Color tab:
    NONE (the default for final transforms) does not change the color; this is the way final transforms have traditionally
    worked in JWildfire
    DIFFUSION (the default for normal transforms) uses the Color and Speed settings with the gradient; this is the standard
    method for coloring flames.
    Changing the Color Type for final transforms to DIFFUSION allows final transforms to adjust the colors, as it does in other
    flame programs.
    Changing the Color Type for normal transforms to NONE allows them to manipulate true color (rgbColor) variations without
    sucking the color away.
  • various fixes by Rick Sidwell
    – Save Fg opacity in flame file
    – Subflame fixes to prevent hanging JWildfire
    – Stop spurious message when changing quality profiles
    – Show correct color speed when adding linked transform
    – Add default macro buttons when no preferences file is found
    – Fix bug with RECTANGLE control shapes
  • reduced the precision of PointCloud-export in order to use less memory
  • new “Phoenix”-random-flame-generator
  • new variations (no particular order):
    by Jesus Sosa
    -dc_acrilic
    -dc_apollonian
    -dc_circlesblue
    -dc_circuits
    -dc_ducks
    -dc_fractaldots
    -dc_grid3D
    -dc_hexagons
    -dc_hoshi
    -dc_hyperbolictile
    -dc_kaleidocomplex
    -dc_kaleidoscopic
    -dc_kaliset
    -dc_kaliset2
    -dc_layers
    -dc_mandala
    -dc_mandbrot
    -dc_mandelbox2D
    -dc_menger
    -dc_randomoctree
    -dc_rotations
    -dc_squares
    -dc_starsfield
    -dc_tesla
    -dc_tree
    -dc_truchet
    -dc_turbulence
    -dc_voronoise
    -glynnlissa
    -glynnsphiro
    -glynnSShape
    by Whittaker Courtney
    – pre_recip
    by Brad Stefanov
    – gridout3D
    – cone
    – dc_carpet3D
    – tqmirror
    by DarkBeam
    – holesq
    – spligon
    – plusrecip
    by TyrantWave
    – henon
  • various fixes by Rick Sidwell:
    – Fract variation bug fixes
    – Bug fix: adjust xaos when deleting xforms
    – Fix NotSerializableException when saving render state
    – Fix Help frame anomalies
    – Fix bugs in Open Image
    – Script from flame: add draw mode and preserve z
    – Script from flame: add centreX and centreY
  • removed dc_escher variation (copyright issue) which was introduced with 4.10 RC1

Just click the “Random flames” button to start playing around and have fun 🙂