• JWildfire 3.21 release: many new variations

    Just released JWildfire V3.21 – most work was done by Brad Stefanov, Darkbeam, Gregg Helt and Rick Sidwell this time – thanks a bunch, guys!

    Complete list of changes (you can also see this list inside the program at the any time, see Help->List of changes ):

    • Add setBGTransparency line to scripts converted from flames. When a script creates a new flame, it sets bgTransparency to true by
      default, so scripts converted from flames didn’t preserve the setting from the flame. Added a setBGTransparency call to do so. By Rick Sidwell
    • Compatibility for addLinkedXForm. Made addLinkedXForm set the draw mode of the from xform to HIDDEN and the symmetry
      of the to xform to 1. This matches the behavior of Apophysis, making it easier to follow tutorials for that program. By Rick Sidwell
    • New variations (Thanks to Gregg Helt, dark-beam (Luca), Rick Sidwell and Brad Stefanov for conversions and new variations):
      • MaurerLines, MaurerRose, Minkowskope, TruchetFill, Panorama2, Panorama1, SphTiling3V2, TruchetAE, R_Circleblur, MinkQM, Sigmoid, BlurLinear, Gridout2, Gridout, Crob, Hole2, Cpow2, Cpow3_wf and DCCracklePWF.
      • Added Apo Cpow3 and had to rename previous Cpow3 by Gregg Helt too Cpow3_wf
      • Bugfix on isoplot variation formula 26
    • Even more work on variations, contributed by Rick Sidwell:
      • dc_cylinder
      • dc_cylinder2
      • swirl3
      • cardiod
      • shredrad
      • improved backwards-compatibility for oscilloscope and oscilloscope2
    • experimental “UI scale”-setting in the launcher. Works only since Java9. Scales up the UI, in a consistent manner, by the given factor.
      (To use Java9: install it from oracle, then in the launcher chose “Add runtime”. Navigate to “C:\Program Files\Java\jdk-9\bin” and select “java.exe”)
      (For good results, you should reset the value of “tina.general.font_scale” in the Preferences to 1, if you used a higher value)
      (Please note, that Java 9 is not officially supported, yet – there are already known problems (e. g. custom gradiens seem not to work).
    • fixed the font-size of the edit-plane-buttons

    Just click the “Random flames” button to start playing around and have fun 🙂

  • MB3D 1.99 release: improved point-cloud export

    Just released MB3D V1.99 with improved point-cloud export.

    I thought it may be already time for a new release, as there are some really major improvemens
    on point-cloud-export, and I’m not sure how many spare time I will find in the next weeks for further additions.

    What’s new:
    – Point-Cloud-export:
    – major increase of sampling-quality
    – minor speed-increase (is compensated by generating more samples)
    – jitter-option to improve sampling of round shapes, usually gives good results at high volumetric resulutions > 1000
    – option to generate normal vectors (is not the same as approximating the normals on the final mesh)
    – display elapsed time
    – Progressbar for the BulbTracer-preview
    – renamed the “MeshGen”-button back to “BulbTracer” (which was always the intended name)
    – updated the huge JIT-formula.pack (“EM_JIT_M3Formulas”) from Alef from fractalforums.com
    – Added the missing formulas to the distribution: JosKn-KleinIFS, JosKn-ModIFS, K-TowerIFS



  • MB3D 1.98 release: point-cloud export

    Just released MB3D V1.98 with point-cloud export.


    Even if I stopped active development of MB3D a while ago, I make some additions from time to time.

    Now there are enough features finished to make a new release (coming even more close to V2.00 ;-)).

    What’s new:
    – Point-Cloud-export in the BulbTracer-module, which is able to generate very nice models in high resolution in a short time,
    even with color (which is currently a limited feature).
    This mode is now the default mode in the BulbTracer, with a initial volumetric resolution of 256, which is nice to play around,
    because it is not too slow, but often creates nice models.
    For creating a final mesh, a volumetric resolution of 2560 is not unusual, as the new mode is fast and takes not too much memory.

    To use the old way of generating mesh consiting of vertices and faces, choose “Mesh” as Mesh Type)
    – updated the huge JIT-formula.pack (“EM_JIT_M3Formulas”) from Alef from fractalforums.com

    Have fun!


  • JWildfire 3.20 release: point-cloud export

    Just released JWildfire V3.20 – which is another community release, thanks to Brad, Rick and Luca for your contributions!

    This is a major release featuring a new kind of mesh-export: point-clouds. Point-clouds basically are meshes with 1-point-polygons.
    In contrast to the solid meshes, the “points” of the generated point-clouds may have also an individual color and an alpha channel
    (which may be used in rendering).

    3D-Packages like Houdini can render point-clouds in the way that each point is represented by a little sphere
    (you usually can adjust the size of those spheres), generating a “solid” shape.
    You can apply materials to point-clouds like to any regular mesh. Especially in Houdini, the points keep their individual
    (diffuse) color.

    You can also generate “solid” meshes from point-clouds, for example using the ball-pivoting-algorithm inside

    Important Parameters for point-cloud-generation in JWildfire (use “Output type” POINTCLOUD to enable it):

    • CELL-SIZE: the program uses an octree to quantize the space into little small cubes. All samples inside a cube
      are later condensed into one point of the point-cloud. So, this setting basically affects the
      “resolution” of the generated mesh. But beware, please make it only smaller in small steps,
      otherwise memory consumption may grow in an “explosive” way
    • RENDER QUALITY: overall number of samples, increase it only if your mesh has noise/holes in it
    • OUTPUT FORMAT: you may either use *.ply or *.obj. But beware, this option has also an impact on the generation
      of the point-cloud:

      • PLY-Format: only vertices (“points”), with color and alpha channel (works good for Houdini)
      • OBJ-Format: vertices and 1-point-polygons, NO color and NO alpha channel (works good for Lightwave Hypervoxels)

    Complete list of changes (you can also see this list inside the program at the any time, see Help->List of changes ):

    • New “POINTCLOUD”-generator inside the Mesh-Generator.
    • New Variations – Thanks to dark-beam (Luca) and Brad Stefanov for conversions
      • Spirograph3D by Rick Sidwell.
      • Hypershift, Helicoid, Helix by Zy0rg.
      • Atan by FractalDesire.
      • Chunk, Erf, Erf3D, Gamma, XErf by zephyrtronium.
      • Circular, DSpherical, Shift by Tatyana Zabanova.
      • Circular2 by Tatyana Zabanova variables added by Brad Stefanov.
      • Pressure_wave by timothy-vincent.
    • Fixes
      • Fixed issue reading apo parameters in GlynnSim variations. By Rick Sidwell
      • Fix bug reading repeated variations in a transform. By Rick Sidwell
      • Added lgamma to Math.lib for gamma variation to work.
      • Fixed some performance problem in solid rendering
      • fixed a problem with calculation of normals in solid rendering

    Just click the “Random flames” button to start playing around and have fun 🙂