• Category Archives JWildfire
  • Sub flame fun: JWildfire V0.46 release

    Just released JWildfire V0.46.

    Major additions where made to the fractal flames generator T.I.N.A. regarding random generators and generating sub flames. You can now create own worlds with just a few mouseclicks. And the sub flames may even be animated!

    To wrap any fractal into a suflame just click the new “SF” button in the preview area, here is an example screenshot:

    JWildfire V0.46 screenshot

    Complete list of changes:

    • new “Wrap to sub flame” button in the preview area to easily wrap the current fractal into a sub flame
    • created a new toolbar in the left preview area, and moved the “Append to movie” and “Wrap to sub flame” buttons into this toolbar
    • support for morphing the flames inside the “subflame_wf” variations while morphing flames
    • reimplemented the “Subflame” random flame generator
    • new “Flowers3D (filled)” random flame generator
    • new “Brokat” random flame generator
    • removed the “Flower3D (experimental)” random flame generator
    • changed the distribution of random flame generators in side the “All” random flame generator
    • dc_cube variation by Xyrus02

    Just click the “Random flames” button to start playing around and have fun 🙂


  • Animation fun: JWildfire V0.45 release

    Just released JWildfire V0.45.

    Major additions where made to the fractal flames generator T.I.N.A. which now features an  simple-to-use fractal-movie-editor!

    The movie editor is one of the simplest-to-use things on planet Earth 🙂 You start with just a few mouseclicks – and created a movie:

    • load or generate a fractal you want to animate in the fractal editor
    • press the new “M” button in the fractal editor, the fractal is copied to the JWFMovie Maker
    • switch back to editor and load or generate a second fractal you want to animate
    • press the new “M” button in the fractal editor again
    • Congratulations, you have created your first morphing fractal animation in JWildfire! 🙂 You could now play with the realtime-preview (slider between the center view or “Play” button) or save it as *.swf file

    Complete list of changes:

    • created a complete new animation editor on the “JWFMovie Maker” tab (removed the Morph and Animate tabs)
    • support for fractal flame morphing in the JWFMovie Maker
    • support to create SWF files and include sound
    • realtime preview in the JWFMovie Maker
    • load/save/copy from/to clipboard of *.jwfmovie files
    • buttons to exchange flames between fractal editor and JWFMovie Maker
    • Welcome-screen with links to popular JWildfire ressources in the web (community, tutorials, videos, etc.)
    • set the default filter radius to 0.0 in all random flame generators
    • path settings for sound and SWF files in the Preferences window
    • option to enable/disable the association of profile information with flame files

    Just click the “Random flames” button – or alternatively now the “Next” or “M” button – to start playing around and have fun 🙂


  • Lots of new stuff: JWildfire V0.44 release

    Just released JWildfire V0.44.

    All of the numerous changes belong to the fractal flames generator T.I.N.A. , this release is some kind of “consolidation release”. Complete list of changes:

    • resolution and quality profiles for the main editor and the interactive renderer
    • quality- and resolution-profile-editor
    • quality- and resolution-related settings removed from the Preferences-window
    • randomize color keyframe position in the random gradient generator to create more interesting gradients
    • use gradients of random size in the random flame generators
    • “From Editor”/”To Editor” buttons to quick exchanging from fractals between the editor and the interactive renderer
    • rudimentary statistics display in the interactive renderer
    • automatically clear the screen in the interactive renderer
    • the interactive renderer also now respects the quality setting (from the render profile) and does not “overrender” as quickly as before
    • take into account the real density while tonemapping an image in the interactive renderer for saving
    • FIXED: mapping bug in the interactive renderer regarding pseudo3d shading
    • added some “wilderness” to the flowers-random-flame-generator
    • removed oversample controls from the coloring tab, added gamma threshold controls, reactivated filter radius control
    • increased the responsebility of various sliders
    • make use of more color in the gnarl random fractal generators
    • removed the “3d only” random flames generator which produces only simple shapes
    • new per-flame-option to preserve the z-coordinate when mixing 2D and 3D variations
    • Epispiral variation by cyberxaos
    • FIXED: the foci variation was broken (caused msot flames to “vanish”)
    • falloff2 and post_falloff2 variation by Xyrus02
    • farblur variation by zephyrtronium
    • flipy and flipcircle variation by Michal Faber

    Just click the “Random flames” button – or alternatively now the “Next” button – to start playing around and have fun 🙂



  • JWildfire with interactive renderer: V0.43 release

    Just released JWildfire V0.43.

    Major changes where made to the fractal flames generator T.I.N.A. – this time with a complete new feature – the interactive renderer.  The interactive renderer serves two purposes:

    • Explore random fractals in a really funny way. You can now follow the rendering of a fractal. If you have seen enough just press the NEXT button to get a new randomly generated flame. If you like it you can save it or copy it to the clipboard to tweak it in the main editor. Of course, you can load or paste any (non random) fractal into the interactive renderer.
    • WYSIWYG: Render an image until you are satisfied. Here is no oversampling applied. You can save the image all the time while it still rendering. So you can have a closer look at it to see if its really done, e.g. in a image processing software.

    Complete list of changes:

    • First “complete” and working version of the interactive renderer
    • FIXED: filter radius was always set to high in rendering
    • minor enhancements to the bubbles random flame generator
    • bi_linear variation  by Shortgreenpigg
    • checks plugin by by Keeps and Xyrus02
    • unpolar plugin by Michael Faber
    • waffle and Lissajous variation by Jed Kelsey

    Just click the “Random flames” button – or alternatively now the “Next” button – to start playing around and have fun 🙂


  • The need for speed: JWildfire V0.42 release

    Just released JWildfire V0.42.

    Major changes where made to the fractal flames generator T.I.N.A. – this time the most important thing was to improve the performance:

    • automatically detect the number of available processors/cores (and utilize them for rendering :-))
    • optimized calculation of mathematical functions by utilization of the Jafama Library
    • lots of internal optimizations and refactoring resulting in faster rendering speed, created some benchmarks
    • always creating 3 random flames at startup
    • new JulianDisc random flame generator
    • npolar variation by Xyrus02

    As usual click the “Random flames” button to start playing around and have fun 🙂


  • JWildfire V0.41 release

    Just released JWildfire V0.41.

    Major changes where made to the fractal flames generator T.I.N.A.:

    • variation effect preview which can be turned on/off using a new button in the preview area. (This preview displays how the superimposition of all variations (of the currently selected transform) affects a rectangular grid of points. So it can be a great way of exploring what a certain variation actually does and how their parameters work.)
    • minor improvements to the Flower3D and SubFlame random flame generators
    • nBlur, linearT and linearT3D variations by FractalDesire
    • post_zscale_wf and post_ztranslate_wf variations for better control of 3D fractals
    • optimized coloring of the subflame_wf variation
    • new exponent parameter for the spherical3d_wf variation

    As usual click the “Random flames” button to start playing around and have fun 🙂


  • JWildfire V0.40 release

    Just released JWildfire V0.38.

    Major changes where made to the main program regarding the new structure synthesizer EDEN (work in progress):

    • created the basic infrastructure for the project including an integration of the state-of-the-art renderer sunflow http://sunflow.sourceforge.net/
    • sphere, box, cylinder and torus primitive
    • very basic random scene generator. Jjust click to “New Scene” and “Render” to start playing around – and because of the integrated renderer you need only the new JWildfire version and do not have to install anything else  🙂
      More balls

    The following changes where made to the fractal flames generator T.I.N.A.:

    • new “Spherical3D” random flame generator
    • new spherical3D_wf variation which is also used from within the “Spherical3D” random flame generator
    • renamed c00…c21 parameters into X1…O2, parameters X1…O2 may be edited manually now
    • navigate triangles using the keyboard
    • basic help page

    As usual click the “Random flames” button to start playing around and have fun 🙂


  • JWildfire V0.39 release: back in black

    Just released JWildfire V0.39.

    Major changes to the main program:

    • 11 additional user interface themes utilizing the JTattoo LookAndFeel library
    • you may choose the preferred user interface theme from within the Prefs window at any time, but the theme is effectively changed only after restarting the application
    • the Noire-theme from JTattoo is the new default UI theme
    JWildfire V0.39 screenshot

     

    Changes to the fractal flame editor T.I.N.A.:

    • lots of internal changes regarding the optional use of direct color values (in contrary to indexed color values)
    • new “post_colormap_wf” variation enabling you to use external images (e. g. other fractals) as texture for your fractal. There is something similar called “dc_image” for Apo but as far as I know the Apo plugin is very limited regarding the use of colors. Additionally, in JWildfire the map can also be used as bump map and HDR images are supported as well.
    • new “post_bumpmap_wf” variation (works similar to “post_colormap_wf” but performs only bump mapping and does not change color values)
    • “eclipse” variation by Michael Faber

    As usual click the “Random flames” button to start playing around and have fun 🙂

     

     


  • JWildfire V0.37 release

    Just released JWildfire V0.37.

    Major changes where made to the fractal flames generator T.I.N.A.:

    • gradient library (currently containing all those phantastic gradients from flam3)
    • Kaleidoscope plugin by Will Evans
    • minor improvements to the Tentacle random flame generator
    • some refactoring, removed the zStyle render parameter

    As usual click the “Random flames” button to start playing around and have fun 🙂


  • JWildfireMini on android :-)

    Just created a special (and still very experimental) JWildfire version called JWildfireMini as app for android smartphones
    It can render most JWildfire/Apo flames and is both very stable and very slow 😉

    Here is a “screenshot” as first impression:
    JWildfireMini

    The example flame (my “Border stones”) took 67 seconds to render (The image resolution was 480×640) . This is of course not really acceptable but I was very impressed by the fact that it worked – and that it worked without many changes to the codebase.