Just released JWildfire V0.51 which I’m really proud to present.
All those problems with starting the application and using wrong settings etc. should now be resolved … because I have created an own JWildfire-dedicated launcher!
To make it even more sweet the JWildfire users group did a contest for creating images which are displayed in the launcher. So you are always welcomed with a nice image 🙂
Additionally there are about 20 new variations available… most of them are supporting the 3D mode 🙂
Complete list of changes:
– created a own JWildfire launcher (as separate application), removed the previously used launcher (“appstart”)
– included 15 images from the launcher image voting contest into the launcher
– save/restore the desktop- and window-position and size
– several internal changes to the julia* variations, additionaly those variations now always start with a random power index which may produce even more interesting results in the various random flame generators
– improved the gradient-from-image-creator and fixed a java7-related bug (sorting)
– delete the partially created file if saving of render state fails
– hexnixD, hexaplay3D, popcorn2_3D, cubicLattice_3D, disc3D, cubic3D, roundspher3D, post_spin_z, pre_spin_z, loonie_3D, inflateZ_1 … inflateZ_6, foci_3D, scry_3D and waves2_3D variation by Larry Berlin
– phoenix_julia variation by TyrantWave
– FIXED: saving the render state of flames containing the nBlur variation now works
Just click the “Random flames” button to start playing around and have fun 🙂