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DOF fun: JWildfire V0.62 release
Just released JWildfire V0.62.
Major new feature is the possiblity to visually specify the focus point for calculating dof (depth of field) effects. So its much more easy to to create fractal images with awesome “depth” effects.
Complete list of changes:
- more accurate calculation of dof (depth of field)
- freely specify the focus point in dof
- special edit mode to specify the focus point visually (by dragging it with the mouse)
- simplified triangle editing modes (move, rotate and scale is one mode and uses the same controls as view editing mode), free point editing is the same as before
- allow to change the camera yaw angle by dragging the mouse in the preview window (hold left and right mouse button)
- mouse view editing: modify camera pitch by dragging the mouse in the vertical (y) direction, modify camera roll by dragging the mouse in the horizontal (x) direction
- “circus” variation my Michael Faber
- FIXED a bug in the Flame morphing service regarding flames with final transforms (which caused final transforms to be duplicated)
- reset the DE filter amount to 0 of older flames (because the meaning of the value had changed and would cause too much blur if used as before)
Just click the “Random flames” button to start playing around and have fun 🙂
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Background rendering: JWildfire V0.61 release
Just released JWildfire V0.61.
Major new feature is the possiblity to cancel the current main render process because it is now running in the background. This was heavily demanded by many users and now it’s finally done 🙂 On fast machines you can even continue to design new fractals while rendering.
Complete list of changes:
- the main render function now is a background task which makes it possible to cancel it (currently only for internal renderer) and continue to work while rendering
- removed the ancient spatial and color oversampling options (all user-defined quality profiles will be removed with this update!, if you face problems with noise use spatial and/or DE filter options)
- new variations originally created by Larry Berlin:
- pRose3D
- ho
- ovoid3d
- fibonacci2
- experimental tree to show flame properties for the dancing flame module
- lots of internal refactoring regarding the dancing flame editor
Just click the “Random flames” button to start playing around and have fun 🙂