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Sparkle (new version)
The new version has much better quality (but took 10 minutes to render ;-)). Probably you have to clear your browser cache to see the version. Enjoy 🙂
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JWildfire V0.20 release
Just released JWildfire V0.20.
Major changes where again made to fractal flames generator T.I.N.A.
- “triangle editing”: improved performance – again: dragging triangles was never so much fun before 🙂
- support for (affine) post transforms
- different random flame generators
As usual click the “Random flames” button to start playing around 🙂
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JWildfire V0.19 release
Just released JWildfire V0.19.
Major changes where again made to fractal flames generator T.I.N.A.
- “triangle editing” using the mouse directly on top of the rendered image which is updated in realtime – dragging triangles was never so much fun before 🙂
- improved performance
- automatically appending file extensions and asking before overwriting files
As usual click the “Random flames” button to start playing around 🙂
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JWildfire V0.18 release
Just released JWildfire V0.18.
Major changes where made to fractal flames generator T.I.N.A.
- basic “triangle editing”
- major bug fixed (the thumbnail was removed after loading a thumbnail into the main area – of coz only the hint label should be removed LOL)
As usual click the “Random flames” button to start playing around 🙂
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Basic “triangle editing”
Just implemented a kind of basic “triangle editing”. E. g the well known “triangles” (from Apophysis) are now displayed directly on the image panel. You can currently only move, rotate and resize them using the buttons on the right. Later you will able to drag them directly with the mouse, of coz.
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JWildfire V0.17 release
Just released JWildfire V0.17.
Major changes where made to fractal flames generator T.I.N.A.
- nonlinear transformations revealed (in fact LOTs of them :-))
- real 3d flames (“zstyle” parameter)
- simple animation system
- simple morphing
Just click the “Random flames” button to start playing around 🙂
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Morphing fractal flames
Just implemented a simple (linear) flame morphing algorithm into T.I.N.A./JWildfire. It may be combined with the simple animation system. The quality of the results strongly depend on the flames used – but look simply amazing in many cases 🙂