• Proudly released JWildfire V2.00

    Hello all, just in time I’m proud to present JWildfire V2.00!  Huge thanks to my family, giving me always enough energy (it sometimes consumes a lot), and also to the JWildfire-community. Special thanks to the beta-testing team, you made a really good job!

    PLEASE READ THE RELEASE NOTES ;-)

    Major new features since V1.90:

    • new detached preview-window (similar to an “external interactive renderer”) which can be have any size and can be placed on a second monitor.
    • ability to use/create motion-curves made from mp3-audio, it has never been easier to create a sound-sync motion of a flame-fractal!
    • You can now create your own buttons to execute your own scripts in the editor!
    • HDR-export has been reworked and also supports background-colors now
    • Easy-to-use and powerful bokeh-like effects
    • support for actually hiding samples, especiall useful for cropping which really crops instead of setting points at a random position or zero
    • many new “reset”-buttons at several tabs to go back to defaults
    • Xaos-tab in Apo-Style, with additional display of captions/variations

    Complete list of changes:

    • Bokeh:
      • created a new “Bokeh”-subtab on the “DOF”-tab. Here you can adjust different options to create awesome “bokeh”-like effects. The following styles (with many options) are supported:
        • Bubble
        • Rect
        • Sineblur (using the Sineblur-variation by Zyorg)
        • Starblur (using the STarblur-variation by Zyorg)
        • NBlur (using the NBlur-variation by FractalDesire)
        • Heart
      • button for simply-generation of bokeh-like effects in the main editor – it’s pure fun!
    • Detached preview:
      • created a small detached preview is showing the currently edited flame in constantly increasing quality
      • can be paused by double-clicking, freely resized, and be freely put on any monitor
    • Script-Buttons:
      • you can now create your own buttons to execute your own scripts in the editor!  I. E., you have in the script-tab the possibility to add a persistent
        button to the user-interface to execute a certain script. You may, of course, cutomize it. Just select script and hit the “Add macro button”-button to add a new button to the user-interace which executes this script. You can have as many buttons as you want! You can switch between vertical and horizontal (default) in the Prefs.
      • added 5 default macro-buttons (which also may be customized or removed)
    • New flame-generators, gradient-generators and variations:
      • new “Xenomomorph”-random-flame-generator
      • new “Black&White”-random-flame-generator inspired by the “B&W converter”-script by Brad Stefanov and Mick Hogan
      • new “Stripes”-random-gradient-generator
      • new “dinis_surface”-variation
      • new “pre_rect”-variation
      • new “power_block”-variation by cothe and dark-beam
      • new “exblur”-variation by zephyrtronium and dark-beam
      • new “target_sp”-variation by dark-beam
      • new “yin_yang”-variation by dark-beam
      • new “devil_warp”-variation by dark-beam
      • new “polylogarithm”-variation by dark-beam
      • new “bsplit”-variation by Raykoid666 and Nic Anderson
      • new “whitney_umbrella”-variation by Don Town
      • new “ennepers2″-variation by dark-beam
      • new experimental “xheart_blur”-variation (which bases on “xheart” by Xyrus02)
    • Editor:
      • the optional grid and display of affine transforms should be correct aligned to the center now
      • the fading-slider of the realtime-preview now got a hint and actually can fade the preview to black (thanks to Martin Flink)
      • experimental channel-mixer which applies upto 9 color-curves to the raw colors (before applying the gamma-correction)
        • brightness
        • rgb (one curve for each color component)
        • full (three curves for each color component)
      • new property “Fade to White” at the color-tab
      • two new columns showing the variations/caption in the xaos-view
      • many new “reset”-buttons at several tabs to go back to defaults
      • display the layer number in layer-preview
      • new option to draw guides (center point, rule of thirds and the golden ratio) as known from Apo in the editor. You may control the colors and line-widths by changing the properties tinaEditorGuidesCenterPointColor, tinaEditorGuidesRuleOfThirdsColor, tinaEditorGuidesGoldenRatioColor and tinaEditorGuidesLineWidth in the Preferences-window
      • the “Xaos”-tab now features the “from”- and “to”-views as known from Apo
    • Motion-curves:
      • added more clear indicators to show if a motion curve is present or not
      • ability to use/create motion-curves made from mp3-audio, it has never been easier to create a sound-sync motion of a flame-fractal!
      • ability to transform (shift, scale) motion-curves in the motion-curve-dialog
      • increased the preview quality in the motion-curve-dialog (may be slower, but makes sense to see more detail here)
      • improved the behaviour of “view-all”-function in the motion-curve-dialog
      • added support for animating the shift-paremeter of gradients by using motion-curves
      • added support for animating weight, color, color-speed and opacity of transforms by using motion-curves
    • Batch-Renderer:
      • options to specify custom (individual) sizes or quality-levels in the batch-renderer
      • option to override (re-render) images in the Batch-renderer
      • ability to display also rendered images in the batch-renderer
    • Other changes
      • 30 new images for the launcher
      • reworked the whole HDR-export again, background-color is supported now
      • created a fix to avoid the default “overexposing” of many flames, i.e. most renders should look darker by default, but should look more smooth
      • retain selected layer after “Undo”/”Redo”
      • smoother transition between DoF and non-DoF-areas
      • support for actually hiding samples, especiall useful for cropping which really crops instead of setting points at a random position or zero
      • changed the “*crop”, “*circlecrop” and “fract*”-variations to use the new mechanism to hide samples (should remove an “annoying vertical line” in some cases)
      • added a new experimental option to make the program (and the OS) more responsible while rendering. This is enabled by default. Change the property “tinaResponsiveness” in the Prefs-window to tune the behaviour
      • the launcher now shows an error message (different from the technical java-error) when it detects a 32bit java and a memory usage below 1 GB
      • several small optimizations to the renderer
      • optimized the refresh of the display of the interactive renderer (disable property tinaOptimizedRenderingIR in the Prefs if this makes problems on slow machines)
      • experimental support for an additional alpha channel which can be modified by variations
      • added a new method tho the scripting-interface which creates a new random flame when there is currently no flame in the editor. This simplifies the script-initializing code
      • some experimental OpenCl-code, the option to use it is hidden in the launcher (double-click to center-image to make it visible)
      • fixed a bug in the renderer causing a bright spot at (0,0) sometimes
      • fixed a bug regarding the update of the frame slider in the main editor. Fixed a bug regarding the length of the gradient-guide on the transformation-color-tab
      • tried to make the Interactive Renderer behave more “smooth”
      • added two new parameters to “fract_*”-variations: “z_fill” to fill the vertical gaps in 3d-mode, “z_logscale” to use log-scale in z-direction (nice for creating 3D-meshes)
      • fixed an unwanted “dot” in the “primitives_wf”-variation, when drawing a pyramid-shape
      • fixed dark background in the help-section

    Now enjoy! :-)



  • JWildfire V2.00 BETA 3 release

    We are almost there! Just released JWildfire V2.00 BETA 3 which comes with many new stuff, among them two outstanding features: a new button in the editor to add randomized bokeh-like effects (it’s really great fun, just play with it) and the ability to create motion curves from mp3-files, the creating sound-synced flame-fractal-movies was never such easy!

    PLEASE NOTE THAT THIS IS STILL WORK IN PROGRESS, AND PLEASE READ THE RELEASE NOTES.

    Complete list of changes so far:

    • BETA 3:
    • button for simply-generation of bokeh-like effects in the main editor – it’s pure fun!
    • new “Rect”-bokeh-style
    • ability to use/create motion-curves made from mp3-audio, it has never been easier to create a sound-sync motion of a flame-fractal!
    • ability to transform (shift, scale) motion-curves in the motion-curve-dialog
    • improved the behaviour of “view-all”-function in the motion-curve-dialog
    • increased the preview quality in the motion-curve-dialog (may be slower, but makes sense to see more detail here)
    • options to specify custom (individual) sizes or quality-levels in the batch-renderer
    • option to override (re-render) images in the Batch-renderer
    • ability to display also rendered images in the batch-renderer
    • BETA 2:
    • some experimental OpenCl-code which can cause faster rendering on some devices (use the new checkbox in the launcher to turn it on or off, per default it is off)
    • experimental channel mixer which allows to adjust raw fractal colors using several modes:
      • gamma
      • rgb (one curve for each color component)
      • full (three curves for each color component)
    • new “NBlur”-bokeh style
    • optimized the refresh of the display of the interactive renderer (disable property tinaOptimizedRenderingIR in the Prefs if this makes problems on slow machines)
    • several small optimizations to the renderer
    • the launcher now shows an error message (different from the technical java-error) when it detects a 32bit java and a memory usage below 1 GB
    • BETA 1:
    • please DO NOT USE, all new features are announced under BETA 2
    • ALPHA 3:
    • retain selected layer after “Undo”/”Redo”
    • smoother transition between DoF and non-DoF-areas
    • new “Stripes”-random-gradient-generator
    • renamed the misspelled “Responsibility”-property into “Responsiveness”
    • fine-tuned the new “responsiveness”-setting
    • ALPHA 2:
    • new “Black&White”-random-flame-generator inspired by the “B&W converter”-script by Brad Stefanov and Mick Hogan
    • changed the “*crop”, “*circlecrop” and “fract*”-variations to use the new mechanism to hide samples (should remove an “annoying vertical line” in some cases)
    • support for actually hiding pixels which can be used from within variations to control visibility, especiall useful for cropping which really crops instead of setting points at a random position or zero
    • added a new experimental option to make the program (and the OS) more responsible while rendering. This is enabled by default. Change the property “tinaResponsibility” in the Prefs-window to tune the behaviour
    • internally reworked the strategy of the refresh of the display of the interactive renderer
    • added new scripts “Add Random Final FX by MH and MO”, “Textured_Cylinders_Rev01_by_MH” and “Crackle_Styles_Chooser_Rev01_by_MH”, all created  by Mick Hogan, as Standard-Scripts
    • added new scripts “LoonieSplits DT”, “Buckballs by DT” and “M&M Flower DT”, all created  by Don Town as Standard-Scripts
    • experimental support for an additional alpha channel which can be modified by variations
    • new “dinis_surface”-variation
    • new “pre_rect”-variation
    • ALPHA 1:
    • created a fix to avoid the default “overexposing” of many flames, i.e. most renders should look darker by default, but should look more smooth
    • created a new “Bokeh”-subtab on the “DOF”-tab. Here you can adjust different options to create awesome “bokeh”-like effects
    • tried to make the Interactive Renderer behave more “smooth”
    • added two new parameters to “fract_*”-variations: “z_fill” to fill the vertical gaps in 3d-mode, “z_logscale” to use log-scale in z-direction (nice for creating 3D-meshes)
    • fixed an unwanted “dot” in the “primitives_wf”-variation, when drawing a pyramid-shape
    • new experimental “xheart_blur”-variation (which bases on “xheart” by Xyrus02)
    • fixed dark background in the help-section

    Note: please do not use the new “Channel Mixers”-tab yet ;-)

    Enjoy! :-)