UI revisited: JWildfire V1.60 release

Just released JWildfire V1.60. Again, there are MANY changes, even if the previous major release is just a couple of weeks old. But I felt that those changes are really necessary, so I pushed them a lot.
They are intended to be stable, and additionally I plan to take a small break, so you have not to fear, that everything will change in a couple of weeks again. If there are bugs, I will fix them quickly, of course, but a new release is not planned in the next weeks, which is ABSOLUTELY intended to give you enough time to play with all the new features, before there comes any new stuff.

So, whats is new:

  • many changes to the editor: anti-aliasing for controls, optional coloring of controls, grid-display, shadows to increase contrast, controls to fade out the background
  • new, more “professional-looking”, icons by using the free ”Open Icon Library”
  • new concept of random-gradient-generators as “parallel”-concept to flame- and symmetry-generators
  • per default “stronger” colors in random-flames
  • improved UI-themes, now also featuring sub-themes
  • new window for chosing and previewing UI-themes (and sub-themes)
  • new “saturation”-option to control the “level of color” for your renderings
  • new “color map” random-flame-generator which chooses random images from your own image-library (to be specified in the prefs) as colormap in randomly generated flames

Complete list of changes:

  • introducing a new concept of random-gradient-generators (orthogonal to random-flame- and random-symmetry-generators)
    • new “Strong hue”-random-gradient-generator
    • new “Smooth”-random-gradient-generator
    • new “Monochrome”-random-gradient-generator
  • new “saturation”-setting under “Coloring” (which affects the saturation of the final image. A saturation of 1.0 is the default value. Lower values decrease saturation, i. E. the fractals appears more “gray”, higher values add more levels of “color” )
  • new “color map”-random-flame-generator, using randomly chosen images from your image-collection as color-map (you must specify the base-path in the prefs, but please BEWARE that this path is scanned recursively, so please check if you have any “forbidden” images there). This generator is NOT included in the “All”-random-flame-generator, so it must be selected explicitely
  • new “Move to”/”Copy to”-functions in the flame browser
  • some additional “post_*”-scripts for the Easy Movie Maker
  • controls in the editor have now a shadow the increase the contrast with the background (can be changed in the prefs, see tinaEditorControlsWithShadows)
  • controls in the editor may now we drawn in much more nice way with antialising (can be changed in the prefs, see tinaEditorControlsWithAntialiasing)
  • ability to draw a grid in the editor, the grid size is fixed to 0.5, but may be changed in the prefs, see tinaEditorGridSize
  • transforms in the editor may now be dran with the transform-number displayed, this can be changed in the prefs, see tinaEditorControlsWithNumbers
  • transforms in the editor may now be dran in color (same colors as in Apophysis for your convenience), this can be changed in the prefs, see tinaEditorControlsWithColor
  • new option (slider) to fade out the background-fractal in the editor
  • new button to quickly toggle between monochrome/colored controls (“triangles”)
  • removed the “triangle-zoom-in/out” and “dark-triangles” buttons
  • new “murl2″-variation, initially invented by Zueuk, contributed by Nic Anderson
  • new “murl”-variation, initially invented by Zueuk, contributed by Nic Anderson
  • included the free “Open Icon Library” to provide icons with a more professional look
  • replaced all icons by icons of the new library or created some new on my own which should fit better
  • updated JTattoo-library to 1.60.10
  • removed the UI-Theme-stuff from the Preferences-window and create a new window were you can select and preview UI-Themes
  • support for UI-Sub-Themes
  • new window for chosing the UI-theme (Menu “Windows->UI Theme (Look and Feel)”) and display changes immediately, i. e. the setting was removed from the prefs
  • removed the ancient “Motif”-UI-theme (not because it is ancient, but it does not work well with JWildfire)
  • simplified the LogDensityFilter (only internal changes)
  • removed the upper-range-limitation of the “gamma threshold”-parameter
  • removed background-coloring from hdr-rendering (did not work in all cases), i. e. hdr-images have always a black background color
  • removed the density-estimation-stuff as it not really needed anymore and complicated things
  • fixed a bug in the Flame-browser regarding changing the input-folder
  • fixed a bug when sending flames with empty layerz to the MutaGen (now empty layerz are ignored by MutaGen)
  • fixed a bug regarding editing the focus point (should now behave much smoother)

Just click the “Random flames” button to start playing around and have fun :-)

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Demons forge

Demons forge
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Abyss

Abyss
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Tilt

Tilt
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Inside

Inside
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Honeycomb

Honeycomb
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DC Hexes

DC Hexes
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DC Crackle

DC Crackle
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Evening

Evening
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Romanesco 2

Romanesco 2
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Romanesco 1

Romanesco 1
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Moving

Moving
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Cobwebbed

Cobwebbed
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Invocation

Invocation
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Tide

Tide
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The BIG update: JWildfire V1.50 release

Just released JWildfire V1.50. This time it is a really BIG update, and even more BIG hugs go to my family, which gives me the power to make it possible. :-)

There are so many changes in this release, it is hard to name them all. So I just want to introduce my favourite ones:

  • motion blur for animations
  • new concept of random-movie-generators
  • my favourite “hexes” and “crackle”-variations come now with DC-support
  • new camera controls to create really new kind of perspectives/fractals
  • 5 short tutorials from Naomi Richmond which you can find at the official tutorial section

Complete list of changes:

  • there were really lots of changes in the Easy Movie Maker:
    • new concept of random-movie-generators (which create both random flames and random motion)
    • new random-movie-generators:
      • “Rotating Mandelbrots”
      • “Transforming Duckies”
      • “Transforming Bubbles”
    • motion blur, which is enabled by default and can even be used to render interesting/”dynamic” still images
    • new concept of “morph-types”, the old behaviour is now called MORPH, and there is now a new morph type called FADE which uses layerz to fade one flame into another
    • added the possibility to replace a movie-part with the current flame in the editor
    • some new simple scripts
    • render button for instantly creating a preview-render in high quality
    • support for upto 12 of global- and xform-scripts
    • movie ribbon with movie-preview, allows to switch between different movies at any time (same concept as for flames in the amin editor)
    • realtime-preview of animation-scripts in the Easy Movie Maker (you may even change scripts while showing the preview)
    • dramatically increased the speed of evaluating motion curves
    • motions in the Easy Movie Maker now respect the FPS setting (rather than calculating the speed by the total number of frames)
    • removed *_NEG animation-scripts, refactoring of the Easy Movie Maker
  • additional camera-controls (x-, y- and z-position), this makes it possible to create really “different” images!
  • new “dc_hexes_wf” variation, which is derived from the well-known “hexes”-variation, but uses Voronoi-distance to apply additional color-information
  • new “dc_crackle_wf variation, which is derived from the well-known “crackle”-variation, but uses Voronoi-distance to apply additional color-information
  • new SIDE_BY_SIDE_FULL-preview-mode for stereo3d images (uses larger preview area)
  • new option to easily swap sides in stereo3d-rendering
  • 5 new “What does this button do?”-tutorials from Naomi Richmond
  • 5 new images from Craig Bak for the launcher
  • improved the layout of the ancient motion-curve-editing-dialog
  • completely removed SWF-related capabilities from JWildfire, completely removed all rendering-capabilities from the Easy Movie Maker
  • support for saving flames with multiple motion-curves for the same flame-property
  • realtime-quality is now a floating-point-value. So you have more level of control on very old/slow machines
  • caption of layerz is now stored/restored correctly
  • bugfix in the checks variation, can actually produce nice patterns now
  • fixed a problem regarding the re-saving of movies from older version
  • stepped back to Java 6 because of problems with Java 7 on the Mac platform

Just click the “Random flames” button to start playing around and have fun :-)

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Leading

Leading
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Grass (3d hack reloaded with free camera)

Grass
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Burning rage

Burning rage
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No return

No return
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