• JWildfire 3.30 release: Merry Christmas!

    Just released JWildfire V3.30 – with MUCH help of our contributors Gregg Helt, Rick Sidwell, Jesus Sosa and Brad Stefanov. Thank you, guys!

    Again, there are  a lot of new variations – we have now more than 500! So, you will probably also like another new feature, allowing you to (de)activate rarely used variations (on the fly).

    Complete list of changes (you can also see this list inside the program at the any time, see Help->List of changes ):

    • new variations provided by Gregg Helt, Rick Sidwell, Jesus Sosa and Brad Stefanov:
      • dc_triTile, crop3D, spherecrop, loq
      • jubiQ, complex, quaternion
      • lsystem_js, lsystem3D_js, lorenz_js
      • brownian_js, dragon_js, gosperisland_js, hamid_js
      • hilbert_js, htree_js, koch_js, rsquares_js, tree_js
      • sattractor_js, wallpaper_js, hadamard_js, crown_js
      • apocarpet_js, invtree_js, siercarpet_js, woggle_js
      • lace_js, harmonograph_js, clifford_js, svensson_js
      • pre_stabilize to help stabilize glitch flames
      • pre_spherical, post_spherical
      • klein_group, inversion
    • new window to (de)active rarely used variations. When you are loading a flame (from disc or from the random generator),
      and a deactivated variation is detected, this variation will be enabled for this flame. So, you have not to worry about
      old flames or flames made by others (using another set of variations).
      Deactivated variations are indicated by a label having a font in strikethrough style.
      You may activate/deactivate variations at any time, in some cases you will have to reload the flame when you do this while
      editing.
    • new “Raster”-random-flame-generator
    • new “Outlines”-random-flame-generator
    • new “Bold”-random-gradient-generator
    • changed the distribution of random gradient generators inside the “All”-random-gradient-generator (affects random flames)
    • increased flame-thumbnail-size from 90×68 to 120×68 (16:9)
    • Experimental “Mirror Translation” toggle-button to the Affine tab. The toggle applies to all three planes XY, YZ, and ZX.
      When toggled on, if viewing pre-affine, changing translation (01 or 02 coefficients) is mirrored by reversing the translation
      (setting post-affine to -01 and -02). And vice-versa if viewing post-affine. This mirroring is very handy for some of the new
      variations I’ve added such as Inversion and KleinGroup and for existing variations such as Spherical, which use mathematical
      operations that typically in other contexts are composed with a translation T and its inverse T’ to move their center from the
      origin: G_shifted = T(G(T’)). A boolean is added to the transform in the flame so that the mirror toggle state is saved to
      and restored from flame files.

    Just click the “Random flames” button to start playing around and have fun 🙂 Merry Christmas!


  • JWildfire 3.21 release: many new variations

    Just released JWildfire V3.21 – most work was done by Brad Stefanov, Darkbeam, Gregg Helt and Rick Sidwell this time – thanks a bunch, guys!

    Complete list of changes (you can also see this list inside the program at the any time, see Help->List of changes ):

    • Add setBGTransparency line to scripts converted from flames. When a script creates a new flame, it sets bgTransparency to true by
      default, so scripts converted from flames didn’t preserve the setting from the flame. Added a setBGTransparency call to do so. By Rick Sidwell
    • Compatibility for addLinkedXForm. Made addLinkedXForm set the draw mode of the from xform to HIDDEN and the symmetry
      of the to xform to 1. This matches the behavior of Apophysis, making it easier to follow tutorials for that program. By Rick Sidwell
    • New variations (Thanks to Gregg Helt, dark-beam (Luca), Rick Sidwell and Brad Stefanov for conversions and new variations):
      • MaurerLines, MaurerRose, Minkowskope, TruchetFill, Panorama2, Panorama1, SphTiling3V2, TruchetAE, R_Circleblur, MinkQM, Sigmoid, BlurLinear, Gridout2, Gridout, Crob, Hole2, Cpow2, Cpow3_wf and DCCracklePWF.
      • Added Apo Cpow3 and had to rename previous Cpow3 by Gregg Helt too Cpow3_wf
      • Bugfix on isoplot variation formula 26
    • Even more work on variations, contributed by Rick Sidwell:
      • dc_cylinder
      • dc_cylinder2
      • swirl3
      • cardiod
      • shredrad
      • improved backwards-compatibility for oscilloscope and oscilloscope2
    • experimental “UI scale”-setting in the launcher. Works only since Java9. Scales up the UI, in a consistent manner, by the given factor.
      (To use Java9: install it from oracle, then in the launcher chose “Add runtime”. Navigate to “C:\Program Files\Java\jdk-9\bin” and select “java.exe”)
      (For good results, you should reset the value of “tina.general.font_scale” in the Preferences to 1, if you used a higher value)
      (Please note, that Java 9 is not officially supported, yet – there are already known problems (e. g. custom gradiens seem not to work).
    • fixed the font-size of the edit-plane-buttons

    Just click the “Random flames” button to start playing around and have fun 🙂


  • MB3D 1.99 release: improved point-cloud export

    Just released MB3D V1.99 with improved point-cloud export.

    I thought it may be already time for a new release, as there are some really major improvemens
    on point-cloud-export, and I’m not sure how many spare time I will find in the next weeks for further additions.

    What’s new:
    – Point-Cloud-export:
    – major increase of sampling-quality
    – minor speed-increase (is compensated by generating more samples)
    – jitter-option to improve sampling of round shapes, usually gives good results at high volumetric resulutions > 1000
    – option to generate normal vectors (is not the same as approximating the normals on the final mesh)
    – display elapsed time
    – Progressbar for the BulbTracer-preview
    – renamed the “MeshGen”-button back to “BulbTracer” (which was always the intended name)
    – updated the huge JIT-formula.pack (“EM_JIT_M3Formulas”) from Alef from fractalforums.com
    – Added the missing formulas to the distribution: JosKn-KleinIFS, JosKn-ModIFS, K-TowerIFS

    Cheers!

    Andreas


  • MB3D 1.98 release: point-cloud export

    Just released MB3D V1.98 with point-cloud export.

     

    Even if I stopped active development of MB3D a while ago, I make some additions from time to time.

    Now there are enough features finished to make a new release (coming even more close to V2.00 ;-)).

    What’s new:
    – Point-Cloud-export in the BulbTracer-module, which is able to generate very nice models in high resolution in a short time,
    even with color (which is currently a limited feature).
    This mode is now the default mode in the BulbTracer, with a initial volumetric resolution of 256, which is nice to play around,
    because it is not too slow, but often creates nice models.
    For creating a final mesh, a volumetric resolution of 2560 is not unusual, as the new mode is fast and takes not too much memory.

    To use the old way of generating mesh consiting of vertices and faces, choose “Mesh” as Mesh Type)
    – updated the huge JIT-formula.pack (“EM_JIT_M3Formulas”) from Alef from fractalforums.com

    Have fun!