• JWildfireMini 1.6 for Android is available

    “Fractals everywhere, any time” – the 2nd generation of the JWildfire app for Android mobile devices
    JWildfireMini  logo

    Welcome to the new version of JWildfireMini which comes with some really exciting new features:

    • significantly increased rendering speed
    • significantly increased stability
    • rendering of images directly to the image-gallery, support for different render-sizes
    • random-flame-generator for endless fun
    • storing of all files to the accessible storage of the device (you may access them with a file-explorer)
    • allowing to copy flames from other sources, e.g. Apophysis-flames, into the flame-library
    • 40 new stunning example flames
    • 14 new images for the flame-gallery
    • caching of preview-images of the flame-library, display of flame-thumbnails in the flame-list
    • updated the renderer to version 2.1 (from the desktop application), e. g. the MutaGen could come with some nice Bokeh-effects
    JWildfireMini  interactive renderer

    Complete list of changes (please read carefully):

    V1.6 (released):
    - the interactive-renderer keeps the display active to avoid abort of rendering
    - new option to rescue flames from the internal flame-library of JWildfire 1.1 (probably does only work when installed as update from the PlayStore)

    - added a new “Notes”-button at the main window to display some useful notes about flame fractals and the app
    - ability to use more memory on Android4.x (in order to render images at higher resolution)
    - added the ability to accept any flame-files (e. g. also from Apophysis) in the flame-library (by just copying them into the “flames”-folder)

    - improved the speed of the random-flame-generator
    - display flame-thumbnails in the flame-library
    - 40 new stunning example-flames
    - 14 new images for the flame-gallery
    - removed the help-messages which were displayed automatically in the MutaGen, added a Help-button

    - the realtime-preview in the interative-renderer now respects the aspect-ratio of the image
    - flame-files were saved at the same-place as images files (and are able to survive any further updates)
    - made the code to access the storage-device more robust
    - added some resolution-presets

    - significant increase of rendering speed (about 100%)
    - random-flame-generator in the Interactive renderer for endless fun (the generated random flames may be stored to the flame-library to be mutated or rendered later)
    - updated the renderer to the current version (2.1) of the main application (e.g. more variations, render bokeh effects and 3d-flames)
    - using the aceesible storage of the device for storing image data
    - removed the “Share image”-function which caused the program to terminate (as reported from many users) on many devices
    - new “Save image”-function which stores the currently rendered image on the storage and adds it to the image Gallery
    - support for rendering in different resolutions
    - “Bokeh” and “Affine3D”-mutation in the MutaGen3x3 and MutaGen5x5
    - cache for preview-images (stored onto the external SD-folder) for faster display after the first access

    V1.1 (released):
    - some performance-optimizations in the interactive renderer
    - slightly reduced the image-size in the interactive renderer
    - minor performance-optimizations in the renderer
    - fixed a nasty bug regarding the expiration-date of the app
    V1.0 (released):
    - initial release

    JWildfireMini  external flames

    Download the FREE version directly from this site (as signed APK):
    JWildfireMiniFree 1.6 QR Code

    Or just visit the offical Play Store:

  • Proudly released JWildfire V2.00

    Hello all, just in time I’m proud to present JWildfire V2.00!  Huge thanks to my family, giving me always enough energy (it sometimes consumes a lot), and also to the JWildfire-community. Special thanks to the beta-testing team, you made a really good job!


    Major new features since V1.90:

    • new detached preview-window (similar to an “external interactive renderer”) which can be have any size and can be placed on a second monitor.
    • ability to use/create motion-curves made from mp3-audio, it has never been easier to create a sound-sync motion of a flame-fractal!
    • You can now create your own buttons to execute your own scripts in the editor!
    • HDR-export has been reworked and also supports background-colors now
    • Easy-to-use and powerful bokeh-like effects
    • support for actually hiding samples, especiall useful for cropping which really crops instead of setting points at a random position or zero
    • many new “reset”-buttons at several tabs to go back to defaults
    • Xaos-tab in Apo-Style, with additional display of captions/variations

    Complete list of changes:

    • Bokeh:
      • created a new “Bokeh”-subtab on the “DOF”-tab. Here you can adjust different options to create awesome “bokeh”-like effects. The following styles (with many options) are supported:
        • Bubble
        • Rect
        • Sineblur (using the Sineblur-variation by Zyorg)
        • Starblur (using the STarblur-variation by Zyorg)
        • NBlur (using the NBlur-variation by FractalDesire)
        • Heart
      • button for simply-generation of bokeh-like effects in the main editor – it’s pure fun!
    • Detached preview:
      • created a small detached preview is showing the currently edited flame in constantly increasing quality
      • can be paused by double-clicking, freely resized, and be freely put on any monitor
    • Script-Buttons:
      • you can now create your own buttons to execute your own scripts in the editor!  I. E., you have in the script-tab the possibility to add a persistent
        button to the user-interface to execute a certain script. You may, of course, cutomize it. Just select script and hit the “Add macro button”-button to add a new button to the user-interace which executes this script. You can have as many buttons as you want! You can switch between vertical and horizontal (default) in the Prefs.
      • added 5 default macro-buttons (which also may be customized or removed)
    • New flame-generators, gradient-generators and variations:
      • new “Xenomomorph”-random-flame-generator
      • new “Black&White”-random-flame-generator inspired by the “B&W converter”-script by Brad Stefanov and Mick Hogan
      • new “Stripes”-random-gradient-generator
      • new “dinis_surface”-variation
      • new “pre_rect”-variation
      • new “power_block”-variation by cothe and dark-beam
      • new “exblur”-variation by zephyrtronium and dark-beam
      • new “target_sp”-variation by dark-beam
      • new “yin_yang”-variation by dark-beam
      • new “devil_warp”-variation by dark-beam
      • new “polylogarithm”-variation by dark-beam
      • new “bsplit”-variation by Raykoid666 and Nic Anderson
      • new “whitney_umbrella”-variation by Don Town
      • new “ennepers2″-variation by dark-beam
      • new experimental “xheart_blur”-variation (which bases on “xheart” by Xyrus02)
    • Editor:
      • the optional grid and display of affine transforms should be correct aligned to the center now
      • the fading-slider of the realtime-preview now got a hint and actually can fade the preview to black (thanks to Martin Flink)
      • experimental channel-mixer which applies upto 9 color-curves to the raw colors (before applying the gamma-correction)
        • brightness
        • rgb (one curve for each color component)
        • full (three curves for each color component)
      • new property “Fade to White” at the color-tab
      • two new columns showing the variations/caption in the xaos-view
      • many new “reset”-buttons at several tabs to go back to defaults
      • display the layer number in layer-preview
      • new option to draw guides (center point, rule of thirds and the golden ratio) as known from Apo in the editor. You may control the colors and line-widths by changing the properties tinaEditorGuidesCenterPointColor, tinaEditorGuidesRuleOfThirdsColor, tinaEditorGuidesGoldenRatioColor and tinaEditorGuidesLineWidth in the Preferences-window
      • the “Xaos”-tab now features the “from”- and “to”-views as known from Apo
    • Motion-curves:
      • added more clear indicators to show if a motion curve is present or not
      • ability to use/create motion-curves made from mp3-audio, it has never been easier to create a sound-sync motion of a flame-fractal!
      • ability to transform (shift, scale) motion-curves in the motion-curve-dialog
      • increased the preview quality in the motion-curve-dialog (may be slower, but makes sense to see more detail here)
      • improved the behaviour of “view-all”-function in the motion-curve-dialog
      • added support for animating the shift-paremeter of gradients by using motion-curves
      • added support for animating weight, color, color-speed and opacity of transforms by using motion-curves
    • Batch-Renderer:
      • options to specify custom (individual) sizes or quality-levels in the batch-renderer
      • option to override (re-render) images in the Batch-renderer
      • ability to display also rendered images in the batch-renderer
    • Other changes
      • 30 new images for the launcher
      • reworked the whole HDR-export again, background-color is supported now
      • created a fix to avoid the default “overexposing” of many flames, i.e. most renders should look darker by default, but should look more smooth
      • retain selected layer after “Undo”/”Redo”
      • smoother transition between DoF and non-DoF-areas
      • support for actually hiding samples, especiall useful for cropping which really crops instead of setting points at a random position or zero
      • changed the “*crop”, “*circlecrop” and “fract*”-variations to use the new mechanism to hide samples (should remove an “annoying vertical line” in some cases)
      • added a new experimental option to make the program (and the OS) more responsible while rendering. This is enabled by default. Change the property “tinaResponsiveness” in the Prefs-window to tune the behaviour
      • the launcher now shows an error message (different from the technical java-error) when it detects a 32bit java and a memory usage below 1 GB
      • several small optimizations to the renderer
      • optimized the refresh of the display of the interactive renderer (disable property tinaOptimizedRenderingIR in the Prefs if this makes problems on slow machines)
      • experimental support for an additional alpha channel which can be modified by variations
      • added a new method tho the scripting-interface which creates a new random flame when there is currently no flame in the editor. This simplifies the script-initializing code
      • some experimental OpenCl-code, the option to use it is hidden in the launcher (double-click to center-image to make it visible)
      • fixed a bug in the renderer causing a bright spot at (0,0) sometimes
      • fixed a bug regarding the update of the frame slider in the main editor. Fixed a bug regarding the length of the gradient-guide on the transformation-color-tab
      • tried to make the Interactive Renderer behave more “smooth”
      • added two new parameters to “fract_*”-variations: “z_fill” to fill the vertical gaps in 3d-mode, “z_logscale” to use log-scale in z-direction (nice for creating 3D-meshes)
      • fixed an unwanted “dot” in the “primitives_wf”-variation, when drawing a pyramid-shape
      • fixed dark background in the help-section

    Now enjoy! :-)