MB3D 1.91: with integrated mesh generator

Hi all,
here is the new MB3D release with the first version of a new module called “BulbTracer” to easily create meshes from within MB3D.
Its supports the complete workflow of creating, smoothing and previewing the meshes, so no additional software is required.
It works fully multi-threaded, so it is fast, too.

Hints:
– to get started just press the “BTracer”-button to open the new module and press the
“Import parameters”-button to import the current fractal
– the sizing/positioning works the same way as in the VoxelStack-module, also
the preview works very similar, but there are 2 new size settings for faster display
– to get started quickly hust hit the “Generate Mesh”-button and watch what happens.
You should get a small preview window showing the mesh if all worked right.

If not, there is probably some problem with the OpenGL-display. In this rare case
you can still create the meshes, but not preview them from within MB3D. You may use MeshLab instead.
– Level of detail: Increase the “volumetric resolution” setting. Usually a value of 100…200 is a good start,
and can 200…300 gives good results. The higher the value, the more detail, but also the more
vertices and faces are generated, leading to larger files and more consumption of memory.
– Smoothing: There are two different smoothing options:
– oversampling: smoothes the mesh during creation and leads to increased creation time
– Taubin-smooth: post-processing, usually very fast
It depends on the fractal which works the best, some fractals work best with a combination
of both.
– Cancelling: you can cancel the mesh generation at any time and preview the changes
which were made so far. This is the default behaviour. If you want just cancel,
you can change this behaviour by chosing the option “Cancel immediately” from within
the “Cancel type”-listbox.
– Saving: Usually also saving is very fast and is done automatically. But if you want to try out many settings,
you may want to turn saving temporary off. In this case, just choose “Dont save, only preview” from
the “Save type”-listbox

The Download is hosted at the place, where this software was invented: fractalforums.com

Best regards and have fun!

Andreas

MB3D BulbTracer

4 comments on “MB3D 1.91: with integrated mesh generator

  1. Si Jones on said:

    Hi Andreas, just like to say love your work, TOTALLY AWESOME!!! Would like very much to ask you a question if i may. for a while now quite a few Unreal Community members and of other 3D grooves have been searching for a way to generate fractals in their fav 3d app, but i was wondering if it would be possible for you to adapt the coding for Mandlebulb to be used as a plugin for the Unreal Engine which is now free for all to use. As it would be awesome to apply the fractal generated creations into wider applications and so much fun to do and see. Thanks for your consideration.

    • thargor6 on said:

      Hi,
      thanks for the feedback!
      I do not use the features of the Unreal-engine in detail, but I think it would be hard. I tried to create a plugin for a 3D-renderer (Lightwave), but was not successful yet, but had not much time to spend on this project. The current way to go would be to create a mesh together with a normal map. I heard, that “xnormal” should work good to create such a map, but didnt try it yet.

      Cheers!

  2. Wow! This is amazing! Thank you!

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