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TINA is a fractal flame generator inspired by flam3 and Apophysis and is directly integrated into JWildfire. Intentionally developed as just a plugin TINA currently has turned into the main feature of JWildfire.
Key features:
- simple and realtime-updated user interface. All “triangle editing”, gradient tweaking, camera adjustment, … takes place in the same window. Changes to any property are displayed immediately in the center preview area. The “triangle editing” takes place directly “on top” of the final fractal
- More than 300 built-in plugins (variations) – and it’s very easy to create your own
- some really innovative and exclusive plugins, e.g.
- texture-mapping (bump and color)
- include text objects (using any of your available fonts) into your fractals
- many variations to include “classic fractals”, even in Buddhabrot rendering mode
- sub flames (nested flames as variations)
- optional HDR rendering (for later external tonemapping)
- fast switching between variations to easy try out things
- triangles may be edited by just dragging them with the mouse or using precise controls
- different sophisticated random fractal generators which really make fun to play with
- thumbnail “ribbon” which allows it to switch between various fractals (or versions of them) via mouse-click
- high quality rendering (spatial and DE filter)
- flame preview in file dialogs
- compatible with Apophysis as much a possible (can directly read and write *.flame files, uses the same terms)
- copy/paste flames directly from/to clipboard (makes it even easier to import oder export flames from/to Apo)
- includes the popular “3d hack” by Peter Sdobnov (both 3D view and dof)
- includes one more “3d hack” – the shading hack – created only for JWildfire
- integrated compiler for scripting and creating custom variations on the fly
- contains an integrated simple animation and morphing system
- addional animation system to synchronize sound with fractal motion
- is integrated into an image processing package which makes postprocessing a natural process and allows more complex animations using parameter envelopes
- batch renderer for always keeping your system busy
- running on all systems with installed Java 6 oder higher
- fresh code base released unter the LPGL
- comfortable and decent UI using the new Nimbus theme of Java
- fast program launch, no ads, no forced registering, no payment for rendering high res images, no bullshit at all, it’s fun and free
Credits:
- flam3 and the algorithm (“cosmic recursive fractal flames”) itself was invented by Scott Draves
http://flam3.com - Apophysis 2.0 was created by Mark Townsend, Ronals Hordijk, Piotr Borys and Peter Sdobnov
http://apophysis.org - Lot’s of great plugins (variations) were created by lots of nice people. Unfortunately it is not such easy to create a complete list to give them credit but I will continously work on this.
- hexes/crackle was created by Neil Slater
- truchet was created by Chris J (TyrantWave)
- Kaleidoscope was created by Will Evans (eevans1)
- GlynnSim1-3 was created by eralex61
- Eclipse was created by Michael Faber
- The current version of Apophysis called “Apophysis7X” was created by Georg Kiehne