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JWildfire V1.70 release: introducing local color-changing effects
Just released JWildfire V1.70 which is another major update. It comes both with many new exciting variations and some real innovations, again! 🙂
I have enhanced the Flame Fractal Algorithm by local modifiations of gamma, contrast and saturation on a transform-basis. Those new sliders work similiar to the color values (“color” and “color-speed”), but they control changes in applied color values, rather than specifying color values themselfs.
This makes it much more easy to create flame fractals with more depth, without the need of endless fiddling with the gradient 🙂
Of course, having 6 new sliders at each transform may be much overwhelming. To make it easier to get used to this new controls there are fucntions to randomize/rest the local color-changing settings, both on a transform and fractal-basis. Additionally, there is a new mutation-type “Local gamma” for the MutaGen-module to play around (does modify all values, not only gamma, but was a crisp name :-)).Complete list of changes:
- new tab for local modification of gamma, contrast and saturation on a transform-basis. Those work similiar to the color values (“color” and “color-speed”), but they control changes in applied color values, rather than specifying color values themselfs. This is a true new addition to the Flame Fractal Algorithm itself, and makes it much more easy to create flame fractals with more depth, without the need of endless fiddling with the gradient 🙂
- new buttoms for randomization and reset of local color effects
- new mutation-type “Local gamma” allowing local-gamma-modifications in the MutaGen-module
- new “oscilloscope2”, “scrambly” and “scry2”-variations by dark-beam
- new “circlize2”, “squarize” and “squish” – variations by Michael Faber
- new “splits3D”-variation by TyrantWave
- new “sphere_nja”-variation by Nic Anderson
- new “tancos”, “rippled”, “funnel”, “roundspher”, “spiralwing”, “rays1”, “rays2” and “rays3”, “ennepers”, “petal” and “squirrel”-variations by Raykoid666
- improved “cross”-random-flame-generator, also uses the new “rays”-variations
- made the “custom_wf”-variation more robust against compile/syntax errors
Just click the “Random flames” button to start playing around and have fun 🙂
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Under construction…
I’m currently restructuring this site a little bit, so some things may change very often 🙂
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JWildfire V1.64 release: the “dark-beam”-edition :-)
Just released JWildfire V1.64 which is … again … another milestone! This time primarily driven by comments and works of Luca aka “dark-beam” at dA, big thanks to him 🙂 Luca invents lots of formulas for different fractal software and especially pointed out the problem that JWildfire not accepts numbers with more than 3 digits after the decimal point. I knew that (once), but it got out of focus. But now it is fixed, and 7 digits after the decimal point are guaranteed in most of the cases. This is a real big improvement! Additionaly, the mouse-dragging of parameter is more accurate and supports also the “Fine”-setting (i. e. activate the “Fine”-button to increase precision).
And, additionally, there are some more really cool new variations invented by Luca included into the new version. You can see some of them in action by trying the new “Rays”-random-flame-generator 🙂Complete list of changes:
- improved the precision of the the numberic fields (7 digits after the decimal point are guaranteed in the most cases), which is especially great for gnarls. Thanks for dark-beam for pointing at this old bug! 🙂
- improved the smoothness of modifying parameters by dragging the mouse by about factor 2.5
- the “Fine”-adjustment is now also taken into account when modifying parameters by dragging the mouse. If the “Fine”-button is enabled all changes have a increased smoothness (precision) by factor 10.
- new experimental and super-cool “bwrands”-variation by dark-beam
- new “loonie2” and “loonie3”-variation by dark-beam
- new “Rays”-random-flame-generator which uses some of the new featurs to create really cool random flames
- new “jac_cn”, “jac_dn” and “jac_sn”-variations invented by dark-beam
- increased the size of the weight-field (of a transform)
Just click the “Random flames” button to start playing around and have fun 🙂
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JWildfire V1.63 release: end of the triangles :-)
Just released JWildfire V1.63 which is another milestone! I have added much more flexibility regarding the stuff you see and manipulate in the editor, often referred as “triangles”. They are still there, if you like them, but you may choose also other styles of controls, e. g. axes or crosshairs… or turn them off at all 🙂
Complete list of changes:
- “Triangles” were replaced by a more general metaphor called “controls” which come with a style. Initially there are a couple of styles:
- Axis, Crosshair, Triangle, Rectangle, Hidden
- more room and more accuracy for the color-shift-slider
- Interactive Renderer: moved the stop to the left
- new “waves2b”-variation by dark-beam
- the gnarl-random-generators make also use of the “waves2b”-variation
- integrated the CERN Colt library for more sophisticated mathematical functions
- FIXED a problem regarding the refreshing of variation-names inside the transformations-table
- FIXED a bug regarding the loading of flames which have the same variation multiple times inside one transform
Just click the “Random flames” button to start playing around and have fun 🙂
- “Triangles” were replaced by a more general metaphor called “controls” which come with a style. Initially there are a couple of styles: