• Category Archives JWildfire
  • JWildfire V0.34 release

    Just released JWildfire V0.34.

    Major changes where made to the fractal flames generator T.I.N.A.:

    • HDR rendering (with oversampling): beneath the normal image a HDR image is rendered and saved, must be turned on in the Prefs
    • allow to scale triangle in x- and y-direction independently
    • new post_colorscale_wf variation
    • Truchet variaton by TyrantWave
    • increase/decrease variation parameters of type integer by whole numbers using the arrow buttons
    • some minor enhancements for custom_wf variation
    • loading/saving of ressources of variations (e. g. the source code of the custom_wf variation)

    As usual click the “Random flames” button to start playing around and have fun 🙂


  • JWildfire V0.33 release

    Just released JWildfire V0.33.

    Major changes where made to the fractal flames generator T.I.N.A.:

    • customWF variation with integrated compiler which allows it to create your own variations on the fly!
    • “linear” random flame generator
    • much faster preview rendering (and changed triangle layout)
    • renamed all “t_*”-variations into “*_wf”, e. g. “t_rose” -> “rose_wf” (parameters from old flame files are recognized)
    • flame name alias system (allowing to read outdated flame files after variations have been renamed)
    • spirograph variation by Jed Kelsey
    • ported the Soft Julian Script by AsaLegault as example for the script processor
    • special build for jdk1.5 (which is slower and uses another default theme)

    As usual click the “Random flames” button to start playing around and have fun 🙂


  • JWildfire V0.32 release and a Happy New Year! :-)

    Just released JWildfire V0.32.

    Major changes where made to the fractal flames generator T.I.N.A.:

      • basic scripting features which allows to create Java programs to create/modify flames!
      • new variations:
        • mandelbrot variation by Jed Kelsey
        • crackle and hexes variations made by slobo777
        • experimental t-bubble variation (complete bubble in both z directions)
      • new prefs option for realtime render quality (defaults to 1)
      • lots of internal refactoring concerning multithreading and performance

    Have fun and a Happy New Year! 🙂


  • JWildfire V0.31 release

    Just released JWildfire V0.31.

    Major changes where made to the fractal flames generator T.I.N.A.:

      • experimental fast sin()/cos()/tan() approximations which give a major performance boost (32.5->21.8s for the reference image)
      • (pre-)(post-)circlecrop variation (originally done by Xyrus02)
      • (pre-)(post-)crop variation (originally done by Xyrus02)
      • some tweaks to the experimental gnarl generator
      • experimental blur shader
      • FIXED: errors concerning updating the ui sometimes cancelled an image generated by the batch renderer
      • FIXED: flame pixels per unit setting was sometimes calculated wrong for loaded flames
      • lots of (internal) refactoring

    As usual click the “Random flames” button to start playing around and have fun 🙂


  • JWildfire V0.30 release

    Just released JWildfire V0.30.

    Major changes where made to fractal flames generator T.I.N.A.:

      • FIXED: rendering sometimes finished too early if the system was under heavy load
      • experimental gnarl random generator uses t_xy_waves instead of waves2
      • new t_xy_waves variation
      • also create an image (in the background color) if there are no transformations present
      • new button to draw triangles in dark (for fractal with bright background)
      • FIXED: sometimes not the complete preview area was refreshed correctly
      • various enhancements to the shading hack
      • significant render speed improvement (41.37s -> 32.45s for reference image)
      • changed to elliptic variation which sometimes produces images with missing portions

    As usual click the “Random flames” button to start playing around and have fun 🙂


  • JWildfire V0.29 release and Merry X-Mas! :-)

    Just released JWildfire V0.29.

    The major improvement is the new application launcher based on appstart.  See JWildfire installation hints for details.

    History of changes:

    • Fractal flame editor: some minor performance improvement
    • Fractal flame editor: some more tooltips in the UI, two new icons
    • Fractal flame editor: triangle scaling more similar to Apo (e. g. specify 105% instead 0.5)
    • Main: using appstart from http://code.google.com/p/appstart/ as launcher for JWildfire
    • Fractal flame editor: new vertical and horizontal flip function for transforming triangles
    • Fractal flame editor: parameter order in flam3 files is more similar to Apo than before
    • FIXED: Fractal flame editor: rings2 variation was broken

    Enjoy and I wish you a merry X-Mas 🙂


  • JWildfire V0.28 release

    Just released JWildfire V0.28.

    Changes where again only made to fractal flames generator T.I.N.A.
    Major changes:

    • Fractal flame editor: batch renderer (for keeping your CPU’s working overnight :-))
    • Fractal flame editor: display numeric values with higher precision, some minor bugfixes
    • Fractal flame editor: automatically activate “triangle mode” if a transformation button was clicked
    • Fractal flame editor: “Experimental gnarl” random generator
    • Random flame editor: new and much more clear model for random flame generators
    • FIXED: Fractal fame editor: also copy custom parameters while duplicating a XForm)

    As usual click the “Random flames” button to start playing around and have fun 🙂


  • JWildfire V0.27 release

    Just released JWildfire V0.27.

    Changes where again only made to fractal flames generator T.I.N.A. This time there are some minor bug fixes and some small but fine new features:

    • Fractal flame editor: store/load flames from/to clipboard
    • Fractal flame editor: “fine” triangle moving/rotating/scaling mode (e. g. for editing gnarls ;-))
    • Fractal flame editor: automatically activate “triangle mode” when the user clicks or moves a triangle in the preview window
    • Fractal flame editor: load all flames in a flam3-file (instead only the 1st) and append them to the thumbnail ribbon
    • Fractal flame editor: saving/loading shading attributes in flam3 files
    • Fractal flame editor: new “gnarl” style for the random flame generator)

    As usual click the “Random flames” button to start playing around and have fun 🙂


  • JWildfire V0.26 release

    Just released JWildfire V0.26.

    Major changes where again made to fractal flames generator T.I.N.A.

    History of changes:

    • Fractal flame editor: xheart variation
    • Fractal flame editor: t-heart variation
    • Fractal flame editor: t-colorscale variation, minor changes to variation api
    • Fractal flame editor: bwraps7 variation, some refactoring
    • Fractal flame editor: UI of the pseudo 3d shader finished
    • Fractal flame editor: pseudo 3d shader (“3d-hack 2”)

    As usual click the “Random flames” button to start playing around and have fun 🙂


  • JWildfire V0.25 release

    Just released JWildfire V0.25.

    Major changes where again made to fractal flames generator T.I.N.A.

    History of changes:

    • FIXED: Fractal flame editor: moving/rotating/scaling by buttons did not work for the post transforms (needed for the tutorial which will also get released today)
    • Fractal flame editor: simple DOF, some refactoring

    As usual click the “Random flames” button to start playing around and have fun 🙂


  • JWildfire V0.24 release

    Just released JWildfire V0.24.

    Major changes where again made to fractal flames generator T.I.N.A.

    History of changes:

    • Fractal flame editor: t-pre-wave3D variation
    • Fractal flame editor: t_post_mirror variation
    • FIXED: Fractal flame editor: order of variation execution was broken
    • Preview for flame and image file chooser

    As usual click the “Random flames” button to start playing around and have fun 🙂


  • JWildfire V0.23 release

    Just released JWildfire V0.23.

    Major changes where again made to fractal flames generator T.I.N.A.

    History:

    • Fractal flame editor: circlize, flux and mobius variation
    • Fractal flame editor: auger, wedge_julia, wedge_sph and whorl variation
    • Fractal flame editor: separation, split, splits and stripes variation
    • Fractal flame editor: coth, csch, modulus and oscilloscope variation
    • Fractal flame editor: cosh, sech, sinh and tanh variation
    • Fractal flame editor: cot, csc, sec and tan variation
    • Fractal flame editor: sin and cos variation
    • Fractal flame editor: exp and log variation
    • Fractal flame editor: lazysusan and loonie variation
    • Fractal flame editor: elliptic and escher variation
    • Fractal flame editor: curve and edisc variation
    • Fractal flame editor: cell and cpow variation
    • Fractal flame editor: allow to import palettes from existing flames
    • Fractal flame editor: bent2 and boarders variation
    • Fractal flame editor: conic and parabola variation
    • Fractal flame editor: supershape and flower variation
    • Fractal flame editor: disc2 and foci variation
    • Fractal flame editor: upto 12 nonlinear variations may be edited now
    • Fractal flame editor: rays and twintrian variation
    • Fractal flame editor: t_rose and t_epispiral variation
    • Fractal flame editor: ngon and secant2 variation
    • Fractal flame editor: some UI related bugs fixed
    • Fractal flame editor: popcorn2 variation, movie/image display mode
    • Fractal flame editor: polar2 variation, precalculation of properties clarified
    • Fractal flame editor: prefs for movie rendering
    • FIXED: Fractal flame editor: bubble variation was broken

    As usual click the “Random flames” button to start playing around and have fun 🙂


  • JWildfire V0.22 release

    Just released JWildfire V0.22.

    Major changes where again made to fractal flames generator T.I.N.A.

    History:

    • Fractal flame editor: waves2 variation
    • Fractal flame editor: simplified interface, three basic sets of prefs: for preview, normal and high quality rendering
    • Basic prefs window finished
    • Fractal flame editor: preview image uses same aspect as rendered images
    • Fractal flame editor: wedge and scry variation
    • Fractal flame editor: cross and bipolar variation, some minor bug fixes
    • FIXED: Fractal flame generator: progress bar is updated properly regarding to color oversampling
    • FIXED: fractal flame editor: fixed a bug in the GammaCorrectionFilter causing sometimes an overflow on the blue color component
    • FIXED: Fractal flame editor: ZScale variation was broken
    • Fractal flame editor: color “key frames” can now be edited
    • Fractal flame editor: optional color oversampling (experimental)

    As usual click the “Random flames” button to start playing around and have fun 🙂


  • JWildfire V0.21 release

    Just released JWildfire V0.21.

    Major changes where again made to fractal flames generator T.I.N.A.

    History:

    • Fractal flame editor: new “tentacle” style for random batches
    • Fractal flame editor: one more (4th) row for nonlinear variation
    • Fractal flame editor: translation (affine transformation) in the ui changed to using global coordinates
    • Fractal flame editor: reset transform function in the UI
    • Fractal flames editor: Coeeficients c20 and c21 of the affine (post) transformation may be edited manually now
    • FIXED: Fractal flames editor: Flam3Writer: variation parameters where not saved
    • Fractal flame editor: blade and blade3D variation
    • Fractal flame editor: tangent and tangent3D variation
    • Fractal flame editor: random flame generator: separated style and symmetry
    • Fractal flame editor: smoother center scrollbars, increased precision of displayed numeric values
    • Fractal flame editor: progress bar
    • FIXED: Fractal flame editor: iteration overflow on large images (or very high quality settings)
    • FIXED: Images are no longer cached
    • Fractal flame editor: improved oversampling
    • Fractal flame editor: some additions to the UI concerning “triangle editing”

    As usual click the “Random flames” button to start playing around 🙂