-
-
New release: JWildfire V0.51 with dedicated launcher
Just released JWildfire V0.51 which I’m really proud to present.
All those problems with starting the application and using wrong settings etc. should now be resolved … because I have created an own JWildfire-dedicated launcher!
To make it even more sweet the JWildfire users group did a contest for creating images which are displayed in the launcher. So you are always welcomed with a nice image 🙂Additionally there are about 20 new variations available… most of them are supporting the 3D mode 🙂
Complete list of changes:
– created a own JWildfire launcher (as separate application), removed the previously used launcher (“appstart”)
– included 15 images from the launcher image voting contest into the launcher
– save/restore the desktop- and window-position and size
– several internal changes to the julia* variations, additionaly those variations now always start with a random power index which may produce even more interesting results in the various random flame generators
– improved the gradient-from-image-creator and fixed a java7-related bug (sorting)
– delete the partially created file if saving of render state fails
– hexnixD, hexaplay3D, popcorn2_3D, cubicLattice_3D, disc3D, cubic3D, roundspher3D, post_spin_z, pre_spin_z, loonie_3D, inflateZ_1 … inflateZ_6, foci_3D, scry_3D and waves2_3D variation by Larry Berlin
– phoenix_julia variation by TyrantWave
– FIXED: saving the render state of flames containing the nBlur variation now worksJust click the “Random flames” button to start playing around and have fun 🙂
-
Image mapping fun: JWildfire V0.50 release
Just released JWildfire V0.50.
Major additions where made to the image mapping capabilities of the of the fractal flames editor, i. e. the “(post)colormap_wf” variation. A tutorial with some cool examples will follow.
Additionally you may now save the state of your render, turn off your computer and resume the rendering later – to create images with really georgeous details 🙂Complete list of changes:
– some fixes and lots of internal improvements to the “(post)colormap_wf” variations to produce really cool results – watch out for the tutorial 🙂
– use the standard image file dialog for selecting images from within the “(post)colormap_wf” variations
– ability to create a gradient from an image (using median cut quantization) – for even better results applying the “(post)colormap_wf” variations
– pause/resume render function for the interactive renderer – i.e. storing/restoring iteration data and thread state as *.jwfrender files
– file preview for *.jwfrender files
– recreated the JulianDisc random flame generator from scratch
– display a confirm-dialog before cancelling a render in the interactive rendererJust click the “Random flames” button to start playing around and have fun 🙂