- Category Archives T.I.N.A.
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JWildfire with interactive renderer: V0.43 release
Just released JWildfire V0.43.
Major changes where made to the fractal flames generator T.I.N.A. – this time with a complete new feature – the interactive renderer. The interactive renderer serves two purposes:
- Explore random fractals in a really funny way. You can now follow the rendering of a fractal. If you have seen enough just press the NEXT button to get a new randomly generated flame. If you like it you can save it or copy it to the clipboard to tweak it in the main editor. Of course, you can load or paste any (non random) fractal into the interactive renderer.
- WYSIWYG: Render an image until you are satisfied. Here is no oversampling applied. You can save the image all the time while it still rendering. So you can have a closer look at it to see if its really done, e.g. in a image processing software.
Complete list of changes:
- First “complete” and working version of the interactive renderer
- FIXED: filter radius was always set to high in rendering
- minor enhancements to the bubbles random flame generator
- bi_linear variation  by Shortgreenpigg
- checks plugin by by Keeps and Xyrus02
- unpolar plugin by Michael Faber
- waffle and Lissajous variation by Jed Kelsey
Just click the “Random flames” button – or alternatively now the “Next” button – to start playing around and have fun 🙂
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JWildfire tutorial on creating custom variations released
Just released a JWildfire tutorial on creating custom variations on the fly, enjoy 🙂
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JWildfire V0.41 release
Just released JWildfire V0.41.
Major changes where made to the fractal flames generator T.I.N.A.:
- variation effect preview which can be turned on/off using a new button in the preview area. (This preview displays how the superimposition of all variations (of the currently selected transform) affects a rectangular grid of points. So it can be a great way of exploring what a certain variation actually does and how their parameters work.)
- minor improvements to the Flower3D and SubFlame random flame generators
- nBlur, linearT and linearT3D variations by FractalDesire
- post_zscale_wf and post_ztranslate_wf variations for better control of 3D fractals
- optimized coloring of the subflame_wf variation
- new exponent parameter for the spherical3d_wf variation
As usual click the “Random flames” button to start playing around and have fun 🙂
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JWildfire V0.40 release
Just released JWildfire V0.38.
Major changes where made to the main program regarding the new structure synthesizer EDEN (work in progress):
- created the basic infrastructure for the project including an integration of the state-of-the-art renderer sunflow http://sunflow.sourceforge.net/
- sphere, box, cylinder and torus primitive
- very basic random scene generator. Jjust click to “New Scene” and “Render” to start playing around – and because of the integrated renderer you need only the new JWildfire version and do not have to install anything else  🙂
The following changes where made to the fractal flames generator T.I.N.A.:
- new “Spherical3D” random flame generator
- new spherical3D_wf variation which is also used from within the “Spherical3D” random flame generator
- renamed c00…c21 parameters into X1…O2, parameters X1…O2 may be edited manually now
- navigate triangles using the keyboard
- basic help page
As usual click the “Random flames” button to start playing around and have fun 🙂
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JWildfire V0.39 release: back in black
Just released JWildfire V0.39.
Major changes to the main program:
- 11 additional user interface themes utilizing the JTattoo LookAndFeel library
- you may choose the preferred user interface theme from within the Prefs window at any time, but the theme is effectively changed only after restarting the application
- the Noire-theme from JTattoo is the new default UI theme
Changes to the fractal flame editor T.I.N.A.:
- lots of internal changes regarding the optional use of direct color values (in contrary to indexed color values)
- new “post_colormap_wf” variation enabling you to use external images (e. g. other fractals) as texture for your fractal. There is something similar called “dc_image” for Apo but as far as I know the Apo plugin is very limited regarding the use of colors. Additionally, in JWildfire the map can also be used as bump map and HDR images are supported as well.
- new “post_bumpmap_wf” variation (works similar to “post_colormap_wf” but performs only bump mapping and does not change color values)
- “eclipse” variation by Michael Faber
As usual click the “Random flames” button to start playing around and have fun 🙂
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JWildfire V0.38 release
Just released JWildfire V0.38.
Major changes where made to the main program regarding the processing of HDR (High Dynamic Range) Â images:
- HDR image loader (which at least allows loading of HDR images generated by the T.I.N.A. fractal flame generator)
- new type of input buffer: HDR image
- enlarged image preview in the select file dialog, image preview also for HDR images
- simple HDR tonemapper (used for the previewing)
- new HDRCompose transformer
- Bump3D transformer: support for HDR images as height map
The following changes where made to the fractal flames generator T.I.N.A.:
- additional output of an intensity map in HDR render mode
- new waves3_wf and waves4_wf variations for more interesting gnarl styles
- glynnSim1, glynnSim2 and glynnSim3 variations by eralex
- prefs for random batch size and background color
- new Bubbles3D and Experimental Bubbles3D random flame generator
- new Flowers3D Experimental Flowers3D random flame generator
As usual click the “Random flames” button to start playing around and have fun 🙂
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JWildfire V0.37 release
Just released JWildfire V0.37.
Major changes where made to the fractal flames generator T.I.N.A.:
- gradient library (currently containing all those phantastic gradients from flam3)
- Kaleidoscope plugin by Will Evans
- minor improvements to the Tentacle random flame generator
- some refactoring, removed the zStyle render parameter
As usual click the “Random flames” button to start playing around and have fun 🙂
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JWildfireMini on android :-)
Just created a special (and still very experimental) JWildfire version called JWildfireMini as app for android smartphones
It can render most JWildfire/Apo flames and is both very stable and very slow 😉Here is a “screenshot” as first impression:
The example flame (my “Border stones”) took 67 seconds to render (The image resolution was 480×640) . This is of course not really acceptable but I was very impressed by the fact that it worked – and that it worked without many changes to the codebase.
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JWildfire tutorial on sub flames released
Just released a JWildfire tutorial on sub flames, enjoy 🙂